Awesome game, but balancing will seem tricky.
Because cantrip always redraws you always 'miss out' on a card - So you want your deck to be a mix of cantrips with other goodies thrown on (armor, damage AoEs), and completely dead cards (that you won't play).
Cantrip is especially necessary for snowballing upgrades - they let you clear boards faster and thereby get more money. Damage AoEs can also help, but Nimble/Champion status will make a lot of AoEs wasted. Cantrip also helps your board since there are less turns for Blight to build up.
I did a runthrough focusing on Cantrips > Shields > Anything on a card that already has Cantrip, and ended up having a heavy pawn/knight focus (since they can get promoted to Queen and Queen + Knight = maximum options)
"My lil Black Hole" doesn't seem to effect total weight. I checked it before and after upgrade and the Total weight both in the shop screen, and in the flight hud doesn't decrease with the upgrade.
It still seems to have an effect though. I don't want to nitpick, but weight is the force of gravity. If I have a brick that weighs 1 Kgf, and take it to the moon, it no longer weighs 1 Kgf. It seems the "total weight" number displayed in the shop is really some measure of the MASS of the ship, and that figure is then worked in behind the scenes with the gravity multiplier.
@uberpenguin: Try to get horizontal momentum. This lets you re-enter the water at something other than 90 degrees, and in turn means you have to spend less time turning (and would take longer to reach the ocean floor if you didn't turn).
Maybe I just got an insanely lucky run, but I just played this for the first time, and I got to say... the difficulty is a tad low. I never lost any survivors or took barricade damage... As long as you only put 2-3 survivors into search (who have good melee, best split I found was to have a 1-3-2 and a 2-3-1, adding a 1-2-3 or another 1-3-2 is also good), the probability that they both are detected AND die is pretty low, and you don't need a high search chance it seems to get all the weapons, so long as you search each building. As far as the shooting, I admit, I got a bow pretty early and I think that may have snowballed me a bit. I also found in general, the headshot weapons are better still just for outright killing zombies off, because of the damage bonus. Who cares about clip size anyways? What is the advantage of a 200 round clip when you have someone who can reload your headshotomatic 1 while you are firing your headshotomatic 2?
Were the colors specifically selected to mess with color-blind people? My goodness, the blue and purple are indistinguishable for me. Use color-blind friendly color schemes, there's really no reason not to.
It's a good game, but the skill to get more skillpoints/cash is just metagamey, and the game is honestly too hard for not having an adjustable difficutly level. 3/5
When I first saw the weabooish graphics I thought I as going to be in for a horrible, poorly written, unfunny storyline. Oh, how WRONG I was. This Deuce guy? Hilarious. 5 stars.
Boost seems very underpowered. I did a split between engine/handling on my first race. I was in first place before half the race was over and grabbed 5 achievements in that first race also.