Alright, I guess I was missing something, and finally made it on to the next levels. It gets kind of repetitive after awhile. The amount of money:ammo used ratio doesn't make it profitable to "farm" monsters, and the rewards don't net enough to upgrade easily. Very stingy with hidden rewards like health pickups or ammo drops (are there any?). Might be nice to find a limited use weapon mid-level, but I didn't play that far into the game.
Wonderful little physics game! Utterly addictive. I'd like to see some form of scoring implemented. Maybe even a Par for each course. The news feed is a nice touch. I liked the fine tuning for aiming achieved by having a separate window for siming the rocket (most games would make you have to click the actual rocket = not as accurate).
Too random. Still kind of scratching my head as to whether there's any real way to plan words. Maybe I just don't get it. Anyways, can't say I'll go more than 2 on this one.
Hmm, you get to a point where it seems to be just as advantageous to type all 26 letters quickly rather than worry about guessing. Still, nice version of this style war game.
I like it, but it needs a little balancing. As mentioned, the score doesn't carry over, nor do your gathered resources. The troops cost way too much resources. The magic needs to target the closest enemies. The enemy sometimes sends a ridiculous amount of troops (27 cavalry, really?). Over all enjoyable.
I must be a dummy, since I couldn't figure what to "click" on in the first visual test. Don't like that the timer keeps clicking when nothing is going on.