i find it odd tht the people are running around the zombie infested streets and havent jumped over the barrier on the side of the road and tryed to escape the zombies in one of those buildings, also why re those building so bady destryed its a ZOMBIE apocolypsedo they eat bricks now as well? Another this is why is the army still alive are they geneticly modifed to be indestructible by diseases and bacteria.
Love this game, espicially the ending, (kind of a clique tho) keep up the good work flipline, i hope to see a sequel some time soon :P :)
' '
\___'___/
\_l_/
Most games like this these dyas all fall into the same trap of needing you to spend money, it is ok to put in an option to spend money to assist you but the gameplay should come as a result of your thinking and stratigising, not how much money you have on ur credit card.
So whenever he dies or his car brsts into flames, he ends up in a garage that looks exactly the same and stands in the same place smoking the same cigar? WITHOUT WOUNDS!!!!!! Am I God?!?!?! 0_o
SPOILER ALERT!!!
The mystery upgrade is that when you hit the ground you turn into a badly drawn animal and roll and bounce along, hitting the windmills until you stop.
My guide to winning, chose the undead as your race, make sure the first thing that you buy is the axeman or the flailer, the axeman is really strong against archers and longswordmen and a lot of other units (experiment) and the flailer is almost invincible and has a super strong attack. rate up so every1 can win the fifteen points.
Am I the only 1 finding it stupid that I need my guild members to upgrade my shop -- even when I don't have guild members!!!! I shouldn't have to rely on someone else when I just spent 5000 gold that took me 30mins to earn!!! As much as I h8 rate up requests, rate this 1 up so that Edgebee can see it and change it.
Just an idea, maybe if you could put in a filter for all the badges that you've already earned, it would help a lot for those games that you go backwards and forwards to and earn badges on but then forget. I've posted the idea on changelog too.