Nice game, but I hated taking out the music at every single round, had to close the whole audio because this one was permanent. Also, winning the challenges were kind of too random, but I eventually got it. A bit more of strategy involved would be nice, you know, like deck building.
That is a nice game, but it doesn't have any badge D: . I sure hope it will have badges!
Btw, if you want a funny custom stage, go into the level editor, put two blocks on both bottom corners of the screen and for the queue, put squares with 600 width and 15 heights, as many as you like (I recommend at least 50 or 100, 50 is the max per bundle thought). You'll have to put the blocks inside the static blocks, but that makes such a nice effect :D
zomg, I wonder how this tower didn't fall! I had 10 pieces left and I fell one piece could fall any moment! http://img4.imageshack.us/img4/1760/itsgonnafallno1.jpg
Finally finished the impossible badge. It's a nice game, but the fact that you have to shoot to a very precise pixel (added to the fast shots for the impossible badge) takes out all the fun.
Kind of too easy. I've finished the last challenge with 52 Life, quite a big gain he got me with his Aura o.o. The poor thing couldn't let a single monster out without it being blocked by mine, even thought he disallowed me to play anything for a little while at the beginning with his minus power cards.
keyboard + oblique narrow paths = anger zone... seriously, whenever I try to avoid one wall, I end up hitting the other walll o.o. Well, off to try again!