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Raider: Episode 1
May. 29, 2009
Rating: 0
It was fine... until the kills-you-with-a-thought boss came up.
Spewer
May. 08, 2009
... Odd. There's a copy loaded in the banner.
Castle Clout: Return of the King
Apr. 26, 2009
Alright, but a) walls never break (unless I just haven't got that far) and it's hard to rack up score if survivors get trapped.
Civiballs
Apr. 05, 2009
Good game, but it lags awfully.
Apr. 03, 2009
Argh. I would LOVE to five this game. But the lag is appalling. Bring in a quality control.
StormWinds: The Lost Campaigns
Mar. 28, 2009
The decoy turret, alas, is always the last one they go for...
Perfect Balance: New Trials
Mar. 18, 2009
Solves a lot of issues with the original, creating a much better game.
Drift Runners
Mar. 12, 2009
Eh, not bad.
Bible Fight
Mar. 07, 2009
too damn hard, and I can't pull off combos.
The Black Yeti
Mar. 06, 2009
A little short, and also, very hard to work out the rules for when you will be seen.
Dinowaurs
Feb. 19, 2009
Can't connect.
The Codex of Alchemical Engineering
Feb. 06, 2009
Doesn't seem to run under linux - can't program.
Bars of Black and White
Jan. 29, 2009
Only 23 :(
BubbleQuod
Jan. 24, 2009
That said, if you sneakily reduced friction on the top of the bubble, a lot of levels would be much smoother to play.
Although the physics gets a little frustrating at times, this is still a magnum opus.
Mechanical Commando
Dec. 20, 2008
Too repetitive.
Picross Quest
Oct. 07, 2008
Fabfabian, you are an idiot, and I love this game.
Boombot
Aug. 24, 2008
It would be better if the objects were more integral.
The Last Canopy
Aug. 16, 2008
Hardly a buried treasure, didn't this WIN a CGDC?
Dog Eat Dog
Aug. 11, 2008
Suffers from fishy syndrome: "Can I eat this guy or not?" Decent implementation though.
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