Currently if you hit 'GO' while attacks are still flying toward you, it doesn't clear out the attacks from the previous stage, so it's possible to get hit by damage/statuses almost instantly after clicking it. (Plan on fixing this, but for now just give it a sec to settle between stages, sorry)
I wish that it was possible to drag the screen around by yourself as an option so that it could be easier to click on your units and the enemies when it would normally be jerking around because your units keep shifting. Just a thought.
King:"You have come far and have defeated the greatest warriors of the arena. What is your name, brave warrior?"
Me:"Oh yeah, my name? It be Mr. McFartnuggets. Don't believe me? Ask the scarecrow that barfs apples at you. Yup. Apples."
"You've been beaten by a mole! A MOLE!" Well, yeah, you pulled me off the street, gave me a stick, and told me to fight a bloodthirsty mole that has been bred for war and to have no mercy while I still was traumatized by you kidnapping me. I'd be surprised if YOU wouldn't fail under the same circumstances!
Hey! the webgl from unity seems little weird, you can download the DRM Free in the indiedb: http://www.indiedb.com/games/try-die-repeat ... or in the game jolt
Currently if you hit 'GO' while attacks are still flying toward you, it doesn't clear out the attacks from the previous stage, so it's possible to get hit by damage/statuses almost instantly after clicking it. (Plan on fixing this, but for now just give it a sec to settle between stages, sorry)