Why is it not an option to drink the crystal-killing liquid? I mean, at that point I'd be willing to drink it to ensure no-one'd get infected, but still leave behind some logs so the people at Warsaw would understand just what the heck is up with the space-plague.
this was absolutely great, but it was definetly short.
I have never seen a long running Text-based philosophia game like this one be actually good, but I have faith in Scriptwelder. Do you think it'd be possible to create something like this, but much longer, with more paths and more 'Occurences'?
BTW, this game really reminds me of 'I have no mouth and I must scream.' more or less the same concept of a machine fueled by hate and torture... and, stuff.
After playing for about 5 hours, I've finally finished the game on 100% with the perfect ending. This game is fantastic, I absolutely loved every pixel of this experience. While some of the music was a little bland, a few other pieces were extremely enjoyable. Hats off to Pseudolonewolf for another masterpiece. 5/5
Maybe make a chest trade then? So you can buy rare or uncommon chests if you have the money and pawn off commons and legendaries to lower level players or very rich players respectively.
If you enjoy this kind of gameplay, you might find 'The sunless sea' endearing, it has most mechanics of this game but is better worked out and has an in depth storyline based on the 'Fallen London' MMORPG.
Really? I didn't expect Soulons to sounds french. If you have any counter-proposal we're open to suggestions :)