It has the potential to be a good game except for a few things. Things are too random. Half the times what kills the player isn't what they have done but traps they can do nothing to avoid. The lack of ability to use gold pretty much ruins the urge to do anything but find the switch since over half the chests have gold and the large ones are as often filled with junk as treasures. The lack of control over how the players character develops is another factor in this verdict. The characters build is almost entirely based on luck. There is no difficulty increase as the game goes on and the treasures don't advance either.
In summary the game has too much random and not enough control to even tell whether you died due to you or just bad luck.
While the math isn't hard and the game is rather addicting the debris increases too quickly and the large numbers are almost impossible to take down and if you manage it you tend to miss every one of the smaller ones that are coming in simultaneously. Overall good concept but could use some work around the edges.
You have to wonder how they spot an illness with no symptoms and why take action against something that harmless. It's not as if the government could know that it's just waiting for everyone to get infected before becoming the worst disease ever.