Incredibly bad control scheme, the game is too big to fit on a standard laptop screen, and the music breaches copyright (Casualty theme, really?). This certainly won't make it into Greenlight.
Not only is this very grindy — it's very difficult to feel any sense of progression until you learn to avoid hitting the ground at any cost to get anywhere, which is very different from most launch games... and challenges are far too grindy — but lots of things aren't explained. For example, team vehicles are unlocked by getting gold medals on challenges (each challenge = one vehicle) but this isn't obvious at all. Bump xp gains across the board and reduce the penalty for hitting the ground.
Shark: Keep clicking. UFO: Click when the circles overlap. Plane: Just click and hold the mouse button until it's done. Rocket Badger: Click when the Rocket guy in front (NOT Rocket Panda) is near the targets. Glider: Click to make glider fly up; steer the glider (NOT Rocket Panda) into the cakes. Balloon: Wait until you see the green '!' prompt to the right, then click. Rocket: Just click and hold the mouse button until it's done. Trolley: Click whenever the green '!' prompt appears near Rocket Panda.
First challenge seems bugged - I completed it, but never unlocked the free Shades as they're still in the shop to buy and can't equip them. I was wearing the gentleman's hat before loading the challenge, in case that bugged it out somewhere.
Wait... after getting all the powerups (triple jump, cannon 3 + invincibility), couldn't we just ignore the core and escape out of there? Has anyone tried that?
The freeplay mode code is "givemefreedom" (no quotes). +1 to keep this alive as I think most people instantly forget what to type after completing the game and going back to the menu.
Totally awful. Good luck getting past mere level three. This game suffers from the big problem of many physics based games - things have to be completely precise, the tiniest fault will ruin everything. Piss-poor learning curve, a terrible solution system (Sending us to your facebook app? Really?), and infuriating gameplay make this a 1/5. Its embarrassing to still have such old and very flawed games as part of quests.
The biggest problem with this game is that you're forced to click blindly - theres no way of knowing that the egg was in that bush, or a mushroom by the well, etc. You pretty much have to click absolutely everything to find objects.
Mushrooms grow in damp places, in the shade, under bushes, near water.
Birds lay eggs in trees and bushes.
Everyone has complained though, so 'my bad'.
Easiest and fastest way to get the achievement: Go to Options and change difficulty to Nightmare, and turn off object collision, devils and friendly fire. Pick the Mazey map. As soon as you start, press 8 to swap to rocket launcher and spam rockets at the zombies to the left. You'll almost instantly get all powerups including quad ammo for the rocket launcher (now holds 80 rockets) and you can spam rockets until the wave is cleared. Pick up all the lovely boxes they dropped to replenish ammo, and repeat. Getting the achievement takes no more than 5 minutes this way. +1 if this helped you
Easiest and fastest way to get the achievement: Go to Options and change difficulty to Nightmare, and turn off object collision, devils and friendly fire. Pick the Mazey map. As soon as you start, press 8 to swap to rocket launcher and spam rockets at the zombies to the left. You'll almost instantly get all powerups including quad ammo for the rocket launcher (now holds 80 rockets) and you can spam rockets until the wave is cleared. Pick up all the lovely boxes they dropped to replenish ammo, and repeat. Getting the achievement takes no more than 5 minutes this way. +1 to keep this alive!
Its worth playing this just for the dodgy Engrish translations. Its like they ripped a game engine out of something like Legend of Mir and forgot to actually make the translations make sense.
For anyone having some problems (especially early on): Investing in reproduction makes this very easy to beat, making each level a massive zerg. Strength in numbers.
Feedback from an industry perspective: Raise or remove the shop caps, being stuck on the last boss with 8k that I can't spend sucks. Have L pieces (that generate the bomb) give an Extra Turn bonus. Nerf the squid's attacks slightly, especially with such limited upgrade options. The game is good and I like the concept, but it does need rebalancing, especially as both sides share the same board which means you can't plan ahead (which'll frustrate anyone used to match-3 games).
Hah Lawnmower Man was pretty good! The sequel totally sucked though.