This one was definitely better than SCGMD2 on the technical side: a larger hit rectangle, a mechanism to prevent unwanted button-pressing, differentiating zones for each directional key. It is surely fairer with the player, if it wasn't for the length of the songs -.-
Wonderful concept; you just have to adjust the learning curve; all the levels have more or less the same difficulty. We should have some introductive level at the start and some good challenge at the end.
Cool game, much better than the first; I keep having a couple bugs anyway:
a) sometimes when I load a game the background is pitch black
b) when I load the game Vehrn's
"Smite I" skill is always at 0/25 even after I learned it.