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Oct. 12, 2010
uhm, how about a little control factor in the game besides where and when you shoot, especially the hostage, sure maybe you calculate it to the millisecond to not kill him but...that's not fun. I mean if you're going to make a game that has the some concept of infectinator, it would be more beneficial if you'd study that game's pros and cons. The reasons that make a game like that is fun, for I believe it is required to know that first in order to make a game better than it.
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