A description of the different mechanics is missing, and the interaction of the different features too. Also the theme is really forced on this mechanic. It feels like you just copied the code from the game you say you are based on, and changed feature names. The only feature that seems different is Leadership. The naming is confusing. For example, for weapons there is: "Weapons Power", "Weapons system Power", "Base Power", "Weapons skill", and all those seem to be multiplied by "Starfight Skill" and "Leadership boost" and "Starfight Multiplier" from the Legacy tab. But this could or could not be correct.
Rank resets when you Retrofit (rebuild) your ship/fleet. It's starting over with new stuff, so you have to work your Leadership Ranks up. War is the macro prestige, Retrofit is medium prestige, Leadership is micro-prestige.
After my first ending i am not able to automate exports anymore. The up and down arrows were replaced by a gear icon, and when i click it it opens a white buble out of reach of the mouse.
Consider adding a x1, x10, x100, Max toggle independent for each unit, would reduce the frustration and number of clicks necessary to perform a simple action
looks like the game really starts with the generation of the first e- and that is a random event when producing H. So just keep producing and upgrading H until a e- randomly appears and unlocks additional features to generate energy and then obtain protons and the remaining elements
Hint: use ionization + electron affinity + Synthesis of the result to generate energy (eV), which then enables to do more ionization + electron affinity + Synthesis. Repeat until you have enough energy to bind energy to get neutrons
for some unknown reason i suddenly unlocked energy, 1 electron, beta-decay, reactions and ionization energy. I have no idea what most of those mean to the game
Please make a progression system or missions to guide the player and help discover the main features of the game. The start is too slow and there is nothing to look for.
Also, it seems that you put quite some time and effort in the idea and the content but the ui is very discouraging. Reduce the use of scroll bars to an absolute minimum to start being more player friendly
Food and gold are much better balanced now. All the updates have been great so far. The warning before revolution was needed, and is very good, however the choice of colors in the warning (red text in dark grey background) makes it ugly and difficult to read.
Rank resets when you Retrofit (rebuild) your ship/fleet. It's starting over with new stuff, so you have to work your Leadership Ranks up. War is the macro prestige, Retrofit is medium prestige, Leadership is micro-prestige.