First look, I wasn't a major fan. Was about to quit... Until I read the comments. I see the developers responses and his sincerity behind them. Based on that, i'm going to continue playing and have a much better view on the game. Thank you, Devs, for being the Dev everyone wants.
Thanks, that means a lot and cheers to you too for sticking through it! There's a lot of new concepts in this game so I didn't know the best way to present the game to players. Because of that the UX might be a bit clunky but I feel like the gameplay underneath that has a lot of potential especially based on the feedback :)
I would love to see a gold/hr xp/hr and dmg/sec list. I also think it would add more to the game if we could change how our lil raiders look. Either that or the gear they have changes their appearance and/or their level.
Gold and XP/hr is really hard to compute, since in this game what you can get depends on so many factors (apart from obvious ones like your raiders damage and HP, also stuff like item procs, healing time in base, movement speed of the raiders, how far apart monsters spawn on the farm maps, etc.), so it's not really possible to compute it exactly. However... now that I think about it, what we could add is a counter (or let's get really fancy: a graph) that shows you the XP and gold/hr you received during the last hour of gameplay. I'll think about it.
This game is marvelous. Although, I think it is a little bit to fast to get to late game-ish... I have only rebirthed once, and i'm already in the 900cp area doing just fine with only 300cp.
1 million and counting. Takes forever after you get over 100k. To get things to go a little bit faster, press "s" when you only have a few turtles bouncing left. Takes you to the shop and gives you the points you have. Sure you could wait a few minutes for those 5 turtles to add up another 100 or 200 points. But it's faster to just go to shop and take what u got
I was on the last level of Gauntlet... I hit pause to pee cuz it had taken me hours, I come back and accidentally hit Main Menu... WE NEED A SAVE BUTTON!!! + this to help the creator make one
Thanks, that means a lot and cheers to you too for sticking through it! There's a lot of new concepts in this game so I didn't know the best way to present the game to players. Because of that the UX might be a bit clunky but I feel like the gameplay underneath that has a lot of potential especially based on the feedback :)