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Game comments and reviews
Jul. 12, 2015
Controls are complex and uncomfortable. Also, your graphics appear to be stolen from other games. Otherwise it plays very well.
Sep. 20, 2013
Enjoyed it for a bit, but not really a fan of this type of game.
Apr. 15, 2013
The placement of the alien in relation to the screen overall is poorly though out. I have ZERO time to react, because I don't get to see anything coming. The game becomes throwaway, which is a shame, as I enjoy the aesthetic.
Mar. 18, 2013
LOVE the "Give Up" button result.
Feb. 20, 2013
Aw. Nice message. Can't imagine half the people who play Call of Duty online staying past level 3. ;-) Shared it with some friends still having trouble with getting married in certain states. Hope they dig it.
Cool idea. Too damn hard.
Jan. 24, 2013
Fun game. Would prefer the controls be more streamline (less buttons to crack my hand over) but overall I love the idea of building your guy from the broken parts of enemies. Very fun and great feel.
Developer Reply
Thanks! Good you didn't play our first build of the game, it had about 6 extra buttons! If you got one around try to play with a 360 controller.
Nov. 02, 2012
Brilliant. You guys are one the best devs on the planet. You rock.
Oct. 21, 2012
Was fun until near the end, where you realize without your boosters, you can't complete the last Cargo missions. L-A-M-E.
Jun. 16, 2012
That room with the bald guy and electricty is horrific. No telegraphing. Just gotta guess the timing. Pretty annoying.
Jun. 09, 2012
Trick to cheesy last boss, let him RAISE you with the laser, bounce off the ground and hit the window. Battle gets done in seconds.
The last boss design is godawful. Such a shame. If you don't hit the window dead center, it counts as a miss. Rubbish.
May. 27, 2012
Fun game, but I hate how bloody annoying those red things are. They are worse than internet trolls.
May. 11, 2012
Good production, but poor design. Most of the times I get stuck my cursor does not highlight or it's just not clear what I can and cannot click. Please find a way to make this clearer, otherwise I tend to need to spend way more time doing something I tried to do, and giving up, only to try the same thing an hour later and having it work.
Apr. 29, 2012
They need to move that feckin ENERGY DRINK button. GRRR! Too mAny accidental presses.
Apr. 28, 2012
I was very entertained, but the contextual clicking zones degraded this from "game" to "clickable story thing" for me.
Apr. 14, 2012
Dude. PLEASE put a skip on the giant scrolling text.
Apr. 10, 2012
Jesus this is a terrible game. Who the hell voted this high?
Mar. 31, 2012
Some of "Undefined" games play well, but I found few more than most. And the core of what I don't like is his very litteral odds system. I'd recommend taking a page out of Sid Meier's book on odds design. He did a GDC keynote on it and I found it very educational. Litteral odds, which can appear EXTREMELY random, are typically just NO fun.
Mar. 29, 2012
Amazing effort.
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