Found the secret minigame!!! Armory mission, upper left corner of the map, near the toilets there a room with a big blue screened machine. Its like Mario on LSD, and SHE HATES YOU!
Ha, good work. I remember being in the worst mood when I wrote all that stuff the game flashes up and it came out much darker and nastier than I planned.
Totally unrelated to my review, how did you manage to lay that hex maps, is there a tutorial or example scrips you can point me to? they look really awesome, and i could use it for an turn based strategy games im developing
I know this will became a "hot new game", playability is very good, its got upgrades, decent graphics, addicting gameplay and pretty fitting music. The only bad i could say are the laser towers, you should change the beam to a billboard so it looks nicer (i think you are only using the draw line script?) and maybe nerf them a bit, they became really dreadful on later waves where they shoot at you from the other side of the map.
Well, right now its 3.2 so its far from being "hot new game" unfortunately. We will make those changes in next update. I think laser should be simple and little ugly to make it more visible and clear.
I like the genral idea, but it needs more polish, like graphics, autopause when you are on city or scavenger menu, food goes away too fast. Iwould like to see a 1.5 or 2.0 version of this game
I expected one of the many abortions you normally see around here but this is actually quite enjoyable, with a more work and better graphics could be a good game, ust to let a hand, this a free resource for making spaceships of diferent sizes or types:
http://www.blendswap.com/blends/view/17601
Good, but i would like to increase chain longitude, money from a lost wave should remain with you to make repeting it easier and an upgrade to base armor or hp since you cant be always stomping the mutants at the wall
You got inspiration from rebuild, not a bad thing, but you need to fix a few things: autopick should always be activated on missions, possibility to create more than 1 weapon on a factory (to order 5 or 6 together), biger graphics and fonts and load times; overall not is bad
I like it overall, but you are going overkill with resource generator building options and civil research options, you should simplify them (maybe cram a few into the same upgrade) some kind of autosending for resources from one planet to another and shouldnt technology be shared by all planets?
certain aspects of technology is shared across all planets... but for building ships, the required tech is planet specific. you can use frigates to transport resources, as well as steal resources from other planets.
keep in mind that the 'tech' not only represents the known-how, but also the physical hardware required to use it.
Graphics and story looks good, but it was really short? you need to implement a minimap or zoom function and work in another targeting scheme (the artillery one could work for everything)
It was entertaining, had upgrades and a somewhat interesting story with plenty of enemy types, too bad its short and doenst let you grind properly for money, also laser is useless
Ha, good work. I remember being in the worst mood when I wrote all that stuff the game flashes up and it came out much darker and nastier than I planned.