Not that bad, but controls are really annoying, you should make it so it just follows the direction you move, instead of rotating the whole tank, that only works for FPS games
Some things that you could add: A number showing the total money per second of all your planets. Option x10, x50, x100, either a button or just holding shift or control while buying. Mute button outside the settings. Moar planets. Bigger game area so you don't have to scroll for only 6 or 7 options. Overall improved graphics design. And some other stuff :)
tutorial is annoying, you should check extra credits youtube channel, it gives a lot of ideas of how not to make a bad tutorial. Also needs a hard reset button on main screen, 'cause I actually got stuck in that tutorial and I don't seem to find a way to advance
really? my pc turned of because of an error and my save was completely lost? That's crap, really, never happened in any game, what kind of failure of a save system does this trash have? Wasted my time even more
It is quite funny how everyone makes the same "9000" mistake because of the error in DBZ english dub, only old time fans know that in the original anime actually he actually says "8000" instead xD
Frankly, after getting a few weapons, clicking is completely useless even if you upgrade it, it's just too low of a damage source to even waste your energies doing it. Cool game btw, even if it doesn't show anything really new, it is fun to play and that's what really matters.
Change it so you can pickup items and gold while clicking fast, so you don't have to stop to pick it up and see if you have enough every time, it would improve how long it takes you to get enough gold
I think the problem with high level low performance are indeed the coins. Maybe removing the unnecesary light reflection, and making it low-poly instead of having round edges would increase quite a bit the performace.
This could really use an option to buy all the trainings for an specific ability, for when you reset and have a lot of ryos, so you can easily but all the basic combat skills and you can max your attack, defense and health faster, and then start collecting for the high rank tranings.
Well not really an idle, I mean, automatic stuff is extremely expensive for early game to be idle, and cents are worthless at first because of the laundry rate conversion, so starting the game is boringly slow
It sends a signal to the server on every click? That's kinda slow, it would be better if you could just click, and it regularily sent the modified data.
That would require client-side logic that would be very modifiable. The game is intended to respond only to server-side logic to avoid hacking, so things are fair to everyone ;) It wouldn't be truly multiplayer otherwise.
Is it intended that when you get a fragment, no message is shown in the chat? It only moves the chat a little, but no message lets you know you got one
There's something that you could do to make this even better, and that's adding some kind of effect on a button if the option you have selected it's not doing something useful , for example, if you selected Build and all the buildings are done, it starts flashing in a different color to show you you're basically wasting resources. Or that it just automatically goes back to the previous task it was doing.
Added in new update :)