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Notebook Wars 3: Unleashed

Play Notebook Wars 3: Unleashed

Nov. 25, 2012

Rating: -2

Pause > Click Level Select > "You Lose" > Click Level Select again... annoying, couldn't it just send you back to level select the first time?

Notebook Wars 3: Unleashed

Play Notebook Wars 3: Unleashed

Nov. 25, 2012

Rating: 2

Fraknly, having to manually equip everything is annoying. New ship should be automatically equipped, and using the weapon you had in your older one :/ or at least make it optional

Notebook Wars 3: Unleashed

Play Notebook Wars 3: Unleashed

Nov. 25, 2012

Rating: 0

Notebook wars unleashed? somehow that name reminds me Star Wars The Force Unleashed lol

Evilgeddon Spooky Max

Play Evilgeddon Spooky Max

Nov. 23, 2012

Rating: 2

So, found a bug. I was almost dead, got a flamethrower to kill a WHOLE bunch of monsters, it was really laggy. With every shot I got an extra one instead of using it, I ended up with 19/15 shots for the flamethrower 'cause it was adding one per shot, maybe because of the lag. Moral: This laggs way too much with too many monsters.

Zombogrinder 2

Play Zombogrinder 2

Nov. 22, 2012

Rating: 1

I was sleepy and literally fell sleep pressing up key, when I reacted again, I was still killing stuff and moving. Does it make it too easy?

Earn to Die 2012

Play Earn to Die 2012

Nov. 22, 2012

Rating: -1

This game REALLY needs a "replay" button, and I'm not talking about the restart it has, but one that lets you run again without going into the garage

Terra God

Play Terra God

Nov. 15, 2012

Rating: 1

It could use some upgrades

Cloud Wars

Play Cloud Wars

Nov. 06, 2012

Rating: 0

No word from the creator, so we may assume there won't be anything new comming up soon, so just stop asking for levels and look for a better game :/

Booby Traps

Play Booby Traps

Oct. 25, 2012

Rating: 1

Awfully boring

They Took Our Candy

Play They Took Our Candy

Oct. 17, 2012

Rating: 0

Is it normal that playing on survival you eventually won't find any more enemies or change waves? 'cause I'm still running and nothing else happens, can't even remember which wave was it though

Cloud Wars

Play Cloud Wars

Oct. 16, 2012

Rating: -2

This game really needs some explanation of why specific things cause specific effects. You're just there randomly sending clouds here and there without really knowing why some are faster or slower, what are the starts for, it's just too random.

Developer response from YoeriStaal

There's text explaining everything on top of the screen. Next time we'll make sure that the text is popped up in your face, to make sure you read the manual. ;)

Monster Saga

Play Monster Saga

Oct. 13, 2012

Rating: 1

You REALLY need to make tutorial optional

WarMagic

Play WarMagic

Oct. 11, 2012

Rating: 0

Very simple, very short, the idea isn't precisely new since lastest harry potter games also make you follow a pattern to use magic. It needs more levels, more variety in spells, more achievements. As I said, it's just too simple.

Monster Saga

Play Monster Saga

Oct. 10, 2012

Rating: 0

Now I'm curious about how could we get Angkara. I mean, it has pop 1, just like Razark (which is obtainable), and since the unobtainable monsters have pop 0 (like gaboom or flarix), I wonder if there will be a method to get that one too

Monster Saga

Play Monster Saga

Oct. 10, 2012

Rating: 0

I think the main problem with melee is that they rush too much, so their hp becomes useless since they receive damage from most, or all the other creatures. Also, tournaments should have a "skip round" button to skip all the other battles in that round.

Into Space 2

Play Into Space 2

Oct. 05, 2012

Rating: 1

The game really needs optimization, the more you play it, the heavier and slower it gets. Also, why does the "Increase slots" description says "Reduces weight"? lol

Into Space 2

Play Into Space 2

Oct. 04, 2012

Rating: 2

So, you can't self-destruct while in the platform or game freezes, too bad if you forget to select a mission

Snake Squad

Play Snake Squad

Sep. 30, 2012

Rating: -2

The idea for mouse controls is not bad, problem is that the character has a limited amount of paths he can use. Instead of following the mouse, it's tied to the movement of a line, which makes the controls work almost as an 8 direction pad, causing it to be very restricted in complicated situations.

SAS Zombie Assault TD

Play SAS Zombie Assault TD

Sep. 27, 2012

Rating: 1

So, I can't play second lvl again. I just died, usually saving on every level, and now not only I can't load, but I can't even start a new level, that I automatically get the "main-continue-restart" window even if I start over

Shape Fold

Play Shape Fold

Sep. 26, 2012

Rating: 1

Shout and easy, but pretty fun. Even when I've read some stuff about an option to stick or lock pieces, I think that it would make the game boring, 'cause you'd finish it way too easily, so adding an option like that would also require at least 10 more levels with smaller pieces.

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