Fraknly, having to manually equip everything is annoying. New ship should be automatically equipped, and using the weapon you had in your older one :/ or at least make it optional
So, found a bug. I was almost dead, got a flamethrower to kill a WHOLE bunch of monsters, it was really laggy. With every shot I got an extra one instead of using it, I ended up with 19/15 shots for the flamethrower 'cause it was adding one per shot, maybe because of the lag. Moral: This laggs way too much with too many monsters.
Is it normal that playing on survival you eventually won't find any more enemies or change waves? 'cause I'm still running and nothing else happens, can't even remember which wave was it though
This game really needs some explanation of why specific things cause specific effects. You're just there randomly sending clouds here and there without really knowing why some are faster or slower, what are the starts for, it's just too random.
There's text explaining everything on top of the screen. Next time we'll make sure that the text is popped up in your face, to make sure you read the manual. ;)
Very simple, very short, the idea isn't precisely new since lastest harry potter games also make you follow a pattern to use magic. It needs more levels, more variety in spells, more achievements. As I said, it's just too simple.
Now I'm curious about how could we get Angkara. I mean, it has pop 1, just like Razark (which is obtainable), and since the unobtainable monsters have pop 0 (like gaboom or flarix), I wonder if there will be a method to get that one too
I think the main problem with melee is that they rush too much, so their hp becomes useless since they receive damage from most, or all the other creatures. Also, tournaments should have a "skip round" button to skip all the other battles in that round.
The game really needs optimization, the more you play it, the heavier and slower it gets. Also, why does the "Increase slots" description says "Reduces weight"? lol
The idea for mouse controls is not bad, problem is that the character has a limited amount of paths he can use. Instead of following the mouse, it's tied to the movement of a line, which makes the controls work almost as an 8 direction pad, causing it to be very restricted in complicated situations.
So, I can't play second lvl again. I just died, usually saving on every level, and now not only I can't load, but I can't even start a new level, that I automatically get the "main-continue-restart" window even if I start over
Shout and easy, but pretty fun. Even when I've read some stuff about an option to stick or lock pieces, I think that it would make the game boring, 'cause you'd finish it way too easily, so adding an option like that would also require at least 10 more levels with smaller pieces.
There's text explaining everything on top of the screen. Next time we'll make sure that the text is popped up in your face, to make sure you read the manual. ;)