Good graphics, fun weapons. Very, very easy - needs boss monsters to add some tension and strategy. Two snipers, a microwave, and a machine gun killed everything up through level six without letting them get to the first corner - got bored after that.
For a game like this to be successful, the line mechanic must work perfectly. This line doesn't - there's slight glitches where the ball will roll through the line when trying to catch it, which makes some levels insanely un-fun.
Game's easy, just spam a couple low-level guys, upgrade mana pool, then the first round of unit upgrades while spamming out a few more guys. Pace yourself and eventually hit the level cap with dragons from day 5 on. Only problem: the 5 point badge doesn't report.
Short and sweet. Great concept, and it ends before it gets too repetitive, but it would be nice to see a few extra tricks thrown into the mix. Changing colors or, instead of a straight up rotation, a wholescale switching of locations. Maybe the entire puzzle flips around, like a mirror, after every selection.
I almost liked this game, until in four separate games, the computer got six or more rerolls while I got one. 2/5 for presentation. 0/5 for "randomness." There's very little skill involved.