Filling the circle with 4 of each color (symbol) rewards 9 (10) tiles and a joker. You can then use the joker if needed to repeat the process for lots of bonus tools! It's easy to do this while also getting at least 3 of each color and symbol, rewarding a 3 tiles and a valuable blue bomb. The key is to build with a variety of pieces so you don't have to rely on luck as much, since double color/symbol pieces are less likely to appear. Also (limiters aside), if you manage to build your ring such that it always links with itself, you'll be able to put new tiles in anywhere by sliding everything around. Build up lots of bonuses early (especially jokers and blue bombs), then use them to survive the late levels.
TBH I'm not sure what's going on, although I get the clue that Chloe is an AI. The prize is chickens and ahegao??? Uh... Whatever. 2.5/5? I'm not a fan of visual novels... At least it wasn't broken or frustrating.
So APPARENTLY you just have to get lucky with the random spawns in the earlier laser levels, where the later levels are more like very high-speed puzzles.
I just LOVE how the lasers are SO LONG that they easily block the whole screen while I'm chased to death by seeking missiles that never die, and if I DO try to kill the triangles they just laser me instantly. Plus, the lasers fire fast enough that trying to control them is meaningless, AND extra hard with aforementioned seeker missiles. SO MUCH FUN! 2/5
In order to save money and NOT have your zombie population destroyed, you must play at normal speed. Double speed vastly increases the chance of bad things happening to you. Terrible design. 1/5
Boring and frustrating, full of backtracking and resetting. Recycled content and combat from the first game and lots of offscreen BS. Challenges aren’t even challenging; they just require level memorization. 2/5.
The point 'n' click genre may be ancient, but that doesn't mean it's bad... This is high quality stuff. 5/5 (I struggled with the sphere safe and computer)
Another one of these, eh? Puzzles that would be easier if we weren't manipulating 3D objects on a 2D screen... Feels like busywork. Meh, better than Unpuzzle.
Untelegraphed death traps and bubble movement and generally unforgiving gameplay and poor physics encroach this overpaced linear "game." Hell, even when you seem to do things correctly the whale STILL eats you. 1/5
Levels 2 and 3 were particularly good, although the game was cakewalk difficulty. The only bad part was enemies picking up keys, being both unexpected and unexplained. I'm not sure if these genres really are compatible, but I'm a fan of breaking reality. 4/5