If you have no interest in any of the badges or anything for this game, try stacking twenty different things on your burger, don't cook your burgers/make sure your burgers are way overdone (or combine them to make one half undone and one half overdone), and make sure to squirt every condiment twelve times each before adding another layer to the stack. Enjoy their disgusted faces.
Awesome game so far, and I'm definitely looking forward to 100% completion. However, there are a few things I wish to suggest.
1) I'd like to see an option to sort by armor sets in the item menu, so I could easily find the storied sets with others of the same set (i.e.: all of the pieces of one storied set are together, separated from the other armor sets); 2) I would like an option to set the graphics to "classic", for those of us who preferred the simplistic styles of the previous games (for nostalgic value); 3) an alternate view for the map, so that rooms and pathways are more evident without looking as carefully, since I often get the rooms and pathway distances confused; and 4) a way to either stop your character from finishing the pathway, and/or to instantaneously (or just faster) go through the pathway from one room to the destination (as you had done in the previous games).
That being said, again, awesome game, definitely worth the time I'll be putting into it, 5/5 and faved.
Why are all the people you can re-battle so weak? Even the ex-champion gets a massive debuff in comparison to his original stats if you re-battle him. Where's the fun in one-shotting the ex-champion?
Is there really only one Insane difficulty defense mission? What's the fun of doing the same mission over and over? The reward isn't bad (an attunement potion), but I would still appreciate a little more variety with that.
♫Now you're a hero, you managed beat the whole damn gay-aim~ We happy you made it, but how are you going to spend the rest of they day-ay?~ Maybe watch a vid-ee-oh, maybe hit refresh and start again~♪