Dont let current population exceed max population via Lust, that explains most of the ridiculous scores since its 5% each time, eventually you're gaining a LOT of population that you probably cant afford houses for.
I have all of my workers on Metal. I build an academy, which makes them .10% better at their jobs. Food, stone, wood, and gold all receive a production boost with each academy despite having no workers on them at all. Metal, with all of my workers, gets nothing? Backwards?
Abundance doesnt work, i used it once but after it expired it always said it was still active when i tried to use it, while my food production is normal.
Resets seem to be required too often, maybe 2-3 a day just for the badge and starting over, a lot of the earlier researches are only viable for long term play that doesnt happen since Badges are obtained rather early. Maybe increase badge cost, but cause some researches to carry over?
Suggestion: Dwarves are much more efficient at digging than orbital lasers, we do not care about solar flares and weather or GPS stuff. We should be right behind Interstellar Miners, unless they were built by humans, only a dwarven made Interstellar Miner will do.
Agree with Azui, im kind of stuck at 14.25 billion souls trying to get undecillion for the next wave of upgrades, but it'll be a hundred days before i get enough for the FIRST upgrade :(
I tried importing my game from one computer to the next, it didnt take, and now i cant export/import or start a new game ! Have tried refreshing the page
My bats are generating more than like, all other mobs combined. 1000 bats is 864 septillion a second, vs 41 sextillion of 839 demons. Equal rituals too. Whenever i upgrade bat ritual my income grows more than any other mob
There's a passive rank bonus based on your global resources. The first starts at 1 trillion.