Oh, how I wish you could turn off the animation of the souls flying into your soul bank. When you get about 1,000 people out, and the all die at once, it starts lagging pretty badly. Just a moment ago I had 4,000 people out, and the animation of the souls returning to the bank darn near froze my new computer.
I'm sorry, but it seems all you've done is linked a bunch of Youtube videos. It might just be the videos, but the quality seems lower on the song. Plus, you can't see how far it's buffered, so it stops every few seconds. I'll just stick with Pandora, thanks.
I wish that your smiley face was smaller than one block. The hardest part about platforming levels is not those landing the jumps, which are usually extremely hard, but more time consuming and frustrating than that it trying to jump through a one block wide opening right above you, because you can never get positioned just right. By the time I finally do make it through, I'm so frustrated that I don't even want to play anymore.
Classes are unlocked through achievements, which are obtained through obtaining a certain amount of total materials or souls (Hotkey "X," scroll up and down the loist with arrow keys, hover over achievement to see what is required). The level is mentioned in the description of the character in the class tree (Hotkey "C"). The classes also have to be selected (white outline) in the class tree for a character to become one. Click on a building to see different information, no click to see what it is and does, two clicks to see what resources are needed to upgrade, and three clicks to see a humorous description. A fourth click will bring you back to the default message.
I thought it would be nice to post some answers to questions I've had, questions I've seen in the comments, or information I think would be helpful to first-time players that I've found out through playing through and experimenting. However, the message exceeds 1,000 characters, so I'll have to cut it in half. The green bar under a person is how much longer they have left to live, it goes down. The blue bar is how much experience is needed to level up. It goes up. Experience is gained by delivering resources, or spending time at a recreation area. When the bar becomes full, they level up. When they reach a certain level, they may convert to a class you have unlocked.
I tired playing this the other day, and it was unbearably laggy. Today, I decided to give it a second chance, and lo and behold, it's running faster than--well, faster than I can make up a simile as to how fast it's running. If you're thinking about giving up because of the lag, wait a day and try it again tomorrow. :D
Why does it matter if the waffle lives or dies? Surely if they have the money to build and intricate maze with switches and many moving parts, and invent a way to change the flow of gravity, surely they can buy a few more boxes of waffles.
What have I learned from this game? Demolition men don't care about if they destroy the building or not, as long as they kill everyone in it, and hobos are invincible.
I'm sorry, but I can't play this any further. It's too laggy, even on the "efficient" mode. After completing four bubbles, I've given up trying. Now, I've just gotten this computer for Christmas, and I know it's not a bad computer. Why is the game lagging so horrendously?
So these lumberjacks can walk at only about a mile and a half an hour, but can swing an axe at a tree about three times a second? If your upper body is that much stronger than your lower body, wouldn't it make more sense to just walk on your hands? Hahaha, anyway, I like this game, it's a neat idea, and few bugs. 5/5
This is entirely a new game concept to me. I don't think I've ever seen anything like it. This game is wonderfully enjoyable now, so I can't wait to see what it will be like updated. Also, it's fun to just spawn like 100 at a time, and upgrade near-solely sight and speed, to the point where they're basically grounded eagles on meth.
I think I missed a memo somewhere, because I don't remember HD being synonymous with blurry. I thought it meant High Definition; you know, making it easier to pick out details, not harder. Ah well, it does add a new perspective to the game after you beat it. Anyway, 5/5 for an all-around good game.
I really enjoyed this game, so I'll rate 5/5, but there were two little things that became irritating. The text in the mission briefing moved way to slow. I think most of us can read much faster than the letters deploy, and it often makes me just skip the briefing entirely. The other issue was the way it brings you back to your base every time you drop a crate. Actually, the whole camera is a bit flawed. I've found that you can't scroll ahead of your farthest robot to scout out the base and level. I would love to be able to control the camera; the arrow keys would work nicely. If you could patch these things up, this game would be so much more enjoyable.