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When he jump, he go up like this

Play When he jump, he go up like this

Jun. 25, 2019

Rating: 0

Does accelerated learning affect anger?

Jumphobia

Play Jumphobia

Apr. 05, 2016

Rating: 1

So I was lagging hard while playing this and it made some stuff bug out. For one, the thing "jump-through" platforms would occasionally make me jump for no reason without warning. Then when I did enough levels to unlock new areas, when I went through the doorway glitch stuff happened and suddenly I was at the last area, with the door forward locked. When I tried to go back, it bugged out even further and softlocked XD I'd reduce to 4/5 because of that but it made me laugh, so 5/5 anyway

Coloruid

Play Coloruid

Dec. 27, 2015

Rating: -1

This game takes a serious thought rewiring, but it's still fun. Got stuck on level 4 for a solid 10 minutes before understanding and flying through the rest of the game.

oO

Play oO

Sep. 13, 2014

Rating: 1

Hard was complete when I came back. I'm not stopping until the impossible is mine too.

Clicker Heroes

Play Clicker Heroes

Aug. 12, 2014

Rating: 3

Raikkiri: It's a glitch on kongs part. No games are loading.

Tyrant Unleashed

Play Tyrant Unleashed

May. 20, 2014

Rating: 27

For the love of god, balance PvP. I'm tired of clicking someone with a level 2 basic commander and having a swarm of max level epics thrown at me.

Sandbox Hero

Play Sandbox Hero

Nov. 27, 2013

Rating: -1

Feedback: Update broke some finish lines. Lava is also able to be contacted so that is broken too. Some spikes still function while others are broken. I enjoy the game regardless :P This is a comparison of 44 to 45

Anti-Idle: The Game

Play Anti-Idle: The Game

Nov. 26, 2013

Rating: 9

Dear Tukkun: Any guestimates on final versions release date yet? Thanks :P

Developer response from Tukkun

Maybe next year.

Enough Plumbers 2

Play Enough Plumbers 2

Oct. 21, 2013

Rating: 2

Level 20 threw me off way longer than it ever should have

Ultimate Assassin 3

Play Ultimate Assassin 3

Aug. 13, 2013

Rating: 2

This game has reminded me time and again why I hate Murphy's Law with a passion... 10/10 Would go for impossible again.

The Peacekeeper

Play The Peacekeeper

Aug. 09, 2013

Rating: 0

Protip: When you unlock the cannon, you may want to test burst fire, rather than holding it down...

Vertigo: Gravity Llama

Play Vertigo: Gravity Llama

Jan. 12, 2013

Rating: 2

Just throwing this out there for you maniacs after the impossible; I found world 7 MUCH easier than 6 for the no-death part. Just learn how the boulders move. They won't switch gravity unless they land to "reset" (I.E. whenever the white arrow appears). Using/abusing this, you can get them stuck on a floor. Also, in the last room of W7, if you just wait on the platform, you can get them all stuck on one side. When you want to switch what side they're stuck on, just move to the opposite half (at a safe spot!) and wait again.

Escape the Red Giant

Play Escape the Red Giant

Dec. 25, 2012

Rating: 6

5 (Personal one, but you don't have to): At the beginning of the game, dive at the sun. (BUT SIR, WE WILL DIE!) Actually, you (most likely) won't. Jumping at it gives you the Sun Dive bonus, which is worth some nice points and gives you a multiplier/combo bonus. There's also planets down there (Even though radar doesn't show at first) to land on, combo, turn around and go back up, etc. And finally, 6: The radar is your friend, but barely. Be wary of it. (But sir, what does this mean?) Well, the thing is, the radar DOES show where every asteroid is... ...But it gives you no hint to its size. Use it only as a referrence for which way to press, left or right. The instant you see it's tiny, smash it. Hope this helps everyone!

Escape the Red Giant

Play Escape the Red Giant

Dec. 25, 2012

Rating: 2

3: Speed is NOT everything. That's right. I said it. Speed does not = high score (Unless you get that glitch, but that's besides the point, we're talking about winning the badge, not breaking the high score sheet). More speed = Less control. Less control = you're about to have a faceful of sun. (But sir, how do we slow down?) If you hold up, you'll smash asteroids when you hit them instead of land. Incidentally, this also slows you down, based on its size. Speaking of asteroids... 4: Avoid tiny ones like the plague. The ONLY reasons you should go towards these are A: You're going straight down and need to redirect, or B: You plan on smashing it for moar points. You have almost zero control of direction on them, both fast AND slow. (But sir, the small asteroids can-) No. They aren't worth it. You want a faceful of sun? Go ahead and land fast.

Escape the Red Giant

Play Escape the Red Giant

Dec. 25, 2012

Rating: 2

All right, I just got the hard badge, and a lot of people seem to be having trouble with it, so I'm going to post the guidelines I followed. 1: Combos are everything. EVERYTHING. Moar combos = moar points. You have no combo, you have no points. (But good sir, how do we keep these combos?) 2: The less time you're on asteroids, the higher your score will be. Combo keeping is as simple as staying off asteroids. If you're on one for roughly 3/4 a second, your combo ends. It will not end for ANY other reason. I once spent about 20 seconds drifting in space without touching an asteroid, and guess what? My combo didn't end. It's represented by your multiplier. (But sir, then I can't aim where I will go next!) You can, you just have the bare minimum of time to. If you're going fast, just jump as soon as possible, if you're going slow, try to find a nearby asteroid to bounce to immediately so you can change angles on THAT one. Which brings me to the next guideline...

Escape the Red Giant

Play Escape the Red Giant

Dec. 25, 2012

Rating: 0

But good sir, how do we keep these combos?

Bloons TD 5

Play Bloons TD 5

Sep. 01, 2012

Rating: 1

Is there a way to link you ninjakiwi and kong acc?

Burrito Bison Revenge

Play Burrito Bison Revenge

Jun. 06, 2012

Rating: 1

After having painstakingly gained first place for distance in survival, I have one thing to say... My index finger hurts. A lot ._.; Them Cruisers and flaming pants, man XD

Kids Vs. Ice Cream

Play Kids Vs. Ice Cream

Dec. 15, 2011

Rating: 7

Glitch; If you get a triple damage bonus, and the level ends, it becomes permanent until you grab another. I haven't tested this with double cash, and I'm unsure if turning the game off deactivates it, though it also works in survival mode

Step Seq.

Play Step Seq.

Dec. 09, 2011

Rating: 1

This appears to have become Anonymous central XD Nyan Cat, Portal, Rick Roll... Hell, it has trololol!

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