so it's fairly clear that the realist is employing the best strategy for maximizing points, and thus if you pit two realists against each other, the luck of the dice is what determines the outcome. a human player can sometimes make some more risky decisions based on long term risk versus reward that could give him an edge over a realist that i'm too lazy to figure out.
the question i have is: does the skill involved in playing the perfect or slightly imperfect strategy make up for the luck factor of the dice in the long term? is a realist going to consistently win over a reckless or a cautious over the long term? my instinct is to say yes, but i can't say that with 100% confidence.
1) it would be nice if the deck speed chosen could stick as opposed to having to repick for every battle.
2) if you select a card to block an attack (thus making it selected) and then choose 'don't block' because you changed your mind, that card remains selected. for the next attack, 'use blockers' is greyed out until you choose a card, so when you choose the now selected card, it toggles back to regular color, but ungreys the 'use blockers' and if you pick 'use blockers', the blocker isn't used because now it is no longer selected.
awwww. no resolution or award for a tie?
NEW:1226159251489,4375-VAARK,10000,300
PLAYER:0,HUMAN,darknote
PLAYER:1,CPU,reckless
START:1
TURN:1
...
SCORE:0,10550
SCORE:1,10550
END:1226159609174
it's nice to see how this series keeps evolving. i think it would be better to make the escape code random every game as opposed to fixed, and also have some code that depends upon you actually getting all of the newspapers to escape. i was able to escape because i had 3 of the 4 newspapers and then for the last one i just started typing from 0 to 100 until i got it.
having the level editor pushed this from a 4 to a 5 for me. and i love the gravity balls. just made a fun gravity ball level, going to experiment a lot more with them.
one thing i might suggest as a minor detail is to make it easier for people like me who practice the same level over and over again, either by a) making the default action after the round is over to restart the round and a button goes back to the main menu, or b) highlight with a color or something the last level that was played. also, maybe a hoverover of the level shows rank in addition to your score/best score.
the greatest enhancement to your fantastic work between 5 and 6 differences is the music, mainly how the upper piano notes "tone" when you find the differences. bravo.