Awesome, i like the new update.
Conquering is now much less annoying to do and i don't lose 10 times more troops even though i'm 10 times stronger.
I think though that we gain gold a bit too fast now.
This game is seriously resource heavy -_-
Sometimes i play with 3-4 idle game in my background and i can still browse internet and do other things without problem, but if i have this game open int he background, i started getting huge slowdown in my browser it make other game lag...
Seriously do something about that.
It shows me the same resources usage as any other unity type game on my PC. It may be something related to webplayer not playing nicely with some other application on your computer, in which case there's little we can do. The only optimizations we have left are graphics related and would have no effect on lag while not actually looking at the game. PM me with some details about your system configuration and I'll see if it looks similar to any of the other reports we've gotten.
How to achievement work?
I just got the 400 market achievement and i my earning only increased by a few hours.
Since i had 77k earning, shouldn't i have got something like 38.5K extra after the achievement?
There is currently a bug with the market and goldmine achievements where they don't apply as expected. We traced it and found an underlying problem that we are fixing ATM. A patch for it should be out this evening or tomorrow at the latest. You will not lose any achievements, they will simply start applying correctly! Sorry for the trouble!
@YOTSUBA83 I'm sorry, but that's stupid, why do we have to consider logistics, troops movements, terrain, fortifications etc. in a game?
I don't want a war simulation, if i wanted that i would play another game...
@samson
Why doesn't it make any sense?
There's a lot of things that make a stronger country and not just how big the country is.
If being the biggest would mean the strongest, Russia would be the strongest country in the world followed by Canada.
@Upaut You need a lot of Dark Knight to show a real difference.
I have almost 150K Dark Knight now and i get over 1% for army power.
I currently have 288.956 troops and 3032.99 army power.
Here a few suggestion for conquering new land.
First let use chose how much troop we want to sent to make it possible if I lost 5.4 millions troops conquering Teiuesia when i had almost 20 times more troops than them and over 3 times more power.
Unless Teiusia army were all superhuman i don't understand how i would lose almost 5 times more troops than them even though my army was far stronger than them.
A slight oversight! But it is definitely .01% now! The tooltips will be completely updated all in one when we finish making the fonts look sharper and cleaner :3 ~Taiga
@HollowedHearts Dark Knight are good the way they are now.
Getting them is really easy.
I got over 5000 of them in only a few hours and i only started playing yesterday, once i get better i will probably be able to get that much in a few minutes and maybe more.
Yup, we are really torn on the dark knights! They work pretty good as they are. And any change will make future updates difficult to fit in! We are working on a slight adjustment to them though. Thanks for playing!
Seriously do something about save.
I'm tired of losing some of my progress each times i close the game event though i always save manually before quitting the game.
I will never understand why developers need to change things when they work properly and no one ask for changes...
Anyway thanks, i had a good times, but i really don't like the new Ads Caps, so i'm quitting.
It shows me the same resources usage as any other unity type game on my PC. It may be something related to webplayer not playing nicely with some other application on your computer, in which case there's little we can do. The only optimizations we have left are graphics related and would have no effect on lag while not actually looking at the game. PM me with some details about your system configuration and I'll see if it looks similar to any of the other reports we've gotten.