Althought it seems completely clear what the game was going to be, by all the Tags and Pics. It is nice to know there are still some surprises out there! Its worth a try especially for those persons who have had a bash at perious titles of a Castle builder Sims. Its pretty similar to one other Sim where by you control a character rather than a Castle, But has breasted... err bested, it out right!
All of the game's loading takes to long and its quick to get stuck attempting to rend the next frame! It wouldn't be fair of anyone to ask for instantaneous response from a button press for a browser game. But this continuos breaking after all the actions we try to take is beyond a joke! End up with less plays and ratings for you and your sodding game. I don't even know what this game is like since I tried playing for 15minutes in that time 3 refreshes and I'd barely gotten to the first sodding attack sequence. Remove the whole game and put it back to your workbench, It all badly needs sorting
I got so distracted by trying to complete the puzzle part I had forgotten I was in the middle of a duke out. I think I maxed all elements, some shizz happened and they all reset back to 0.
Thats all well and good having the ability to play against your own libary. But can't even try the game, since i have itunes and M4A's don't convert well.
@nscc2 - "poor reaction time". How do you figure? The notion of space travel is like trying to move a wooden door across lino with CO2 fire extinguishers. You've got chemical rockets and reaction trusters! Additionally the distance is not labelled, for all we know the "50"(un-augmented max move speed) is miles per second!
Its a good game, as good as previous Berzerk Studio titles. However unlike the previous games, i have a grip with this one. That being that the flying beasts don't attack ground units or structures.
-Fangy suggested making the game more like EA's SW Battlefront 2 ¬¬... Anyhow, I think the development team that masterminded this little epic is extremely well done - considering its a f2p AND browser based! The dialogue of the characters is in keeping with the TV series; all the niknaks that trigger nostalgia (Coloniel one for the first); user friendly and streamlined UI; true background sounds and music; hell even the story of how they all winded up their is true to the depth of original story telling of the TV series.
The end game weapons aren't... well very end game-ish! ¬¬ Once you've got the the Sniper and the Flamethrow you've got all the problem solutions you could need. Everything thereafter is pretty much a nicity.
The most retarded rebounds I've ever seen, and the lack of a setting to alter the painfully slowly movement is doing the game any favours. Furthermore the hit box on the device is smaller than the GFX of it. Lastly, games of this medium tend to bounce back the projectiles that are struck on the devices side, I'm certain this one doesn't have a side!
Zoronii - "JUST UNPLUG THE DAMN USB STICK!" - I don't think the Processor with sprout a robotic arm to do that, seeing as though the Processor is over tasked with constructing and operating the turrets
Why are you all crying about saving anyway? you can complete this game in one sitting, even in one go didnt die once. Strangely I finished with about 4 weapon un-purchased.
Dont like dying? Go back to quick savable games; cake walk games like Halo or quit complaining. Death is meant to be unforgiving, not something that happens and you seemlessly spawn back in were you left off. - You people always seem to forget someone spent time to do these type of games and maybe out of pocket for it. Additionally its free you, can't gripe over free be's
Homogeneous platform. Dont understand why everyone thinks its a seldom epic. Also banging on the ancient fetish from Japan which is as Inapprehensible as the platforming.