please make galeforce travel till the end of the screen. I hate seeing the skill disappearing everytime in front of a enemy that spawned in the far right of the screen
when brains or sciences are dropped, the counter counts it before you pass the mouse over it. After getting the first manager, the first next step stops working
Brains and Science auto collects or you can mouse over it to speed it up slightly. We're not sure what you mean by the next step stops working? Do you mean the next manager? We'll look into this asap. Thank for for playing and the great feedback!
can you make two columns on the upgrades and research tabs? Make the upgrades/researches and upgrades bought/ researches bought. it will be way better to see what we have advanced so far
what about a pattern maker, where you create patterns with components so we can click once to put lots of components at a time. it would be amazing to put a entire layout with one click
hey man, why dont you put the pop cost as 1+actual pop and lowers production bonuses to balance it? It would be more logical. I have 402 people and need 42 billion food for the next 2 people '-' way to much food
The population is the sort of soft cap of the game for now, it's meant to cost A LOT when you reach a few hundred. Once I finish combat (which should be the next big update), you'll be able to take over nearby villages/towns and increase your population. Until then (that's a couple of weeks from now), we'll have to do with this soft-pop cap
Brains and Science auto collects or you can mouse over it to speed it up slightly. We're not sure what you mean by the next step stops working? Do you mean the next manager? We'll look into this asap. Thank for for playing and the great feedback!