@DoootMan, dolls will never talk or otherwise show any intelligence beyond standing; read the FaQ. Use technology such as drones and similar items if you want that. More dolls will also never be added, use custom items and armor sets for that.
@thealtor, you have to kill every enemy to win. If any enemy survives, you fail. Touching enemies does nothing, and it's not possible to "die" aside from enemies going past the bottom of the screen.
Could you make the blue strings a bit more reactive? It's often hard to pull them enough to provide the force required without going off the game screen and accidentally scrolling.
@UnderswapP1 - Just drag them near the doll. @bebedama1 and SheTookYourLife - 0rava will not add organs or more dolls; read the Content FaQ. http://www.kongregate.com/forums/9794-mutilate-a-doll-2/topics/513429-content-faq
If you do make this a series, try to make the art consistent; Rory's dialogue doodle hardly makes sense when every other sprite seems much more professionally made, and the tiny animated team sprites in battle also contrast ridiculously with the larger, more detailed single-sprite enemies. Also, DarkLord57's overworld sprite is obviously scaled up from something much smaller. Smooth out the edges too if you're going to scale up sprites in future games.
Tip: You only need to be stronger in 3 stats to win the level. Check what the monster is strong against and skip that type of item entirely; if you try to use all 4 stats you'll quickly run out of inventory and might have to spread your stats too thinly, ending up losing in all of them.
@FrancofromSpace - It's decently easy to make a few swastikas and Hitler mustaches with some of the basic shapes. Just need a bit of extra customization for some nazis. :^)
@ZeFancyAnonymous - Click the Tools button on the menu in the top right of the screen, select the Detail tool, click the item you want the skin of, click View Skin, then click the color you want to copy. Then open the skin menu for the item you're spawning, select the color you want copied, erase the hexcode displayed and press Ctrl+V at the same time to paste the color.
I'm pretty sure this game is intentionally conspiring to ensure I can't save all the civilians. Every single time SOMETHING screws up and kills that one random guy. Doing everything perfectly? Enemy corpse has a perfect trajectory to hit someone across the map. Nothing could go wrong? Enemy shoots the building he's standing in (that has a civilian on top), causing it to explode. Everyone is safe? A BULLET LITERALLY FALLS OUT OF THE SKY, WITH NOBODY TO HAVE FIRED IT. And hits a civilian... obviously...
How are these people so durable? The King, coated in acid and desperately waving and kicking, lands on one person's head, then the entire castle implodes inward to where he's standing, he's pinned between 3 pieces of roof and the ground with the entire rest of the building pressing down on top, and he looks like he still couldn't care less...
Level #15 can easily be solved without even using any characters except Bark; stunning Sir Real (the ghost) is unnecessary. Just lure Sir Real into one column left/right of his original position, get him below a little bit and then you can easily run around him and reach the toys.
The Silly Giant's hands bug out if you kill the Giant with the hands intact; the remaining hands will remain floating, unmoving in their previous locations, health bars remaining. You can finish 'killing' them to make them teleport randomly in item-form as intended. They should probably instead die immediately when the Giant is killed.
It can take me about a minute to complete a sector while the game is running, but if I just refresh the game, I instantly jump ahead 40 sectors until I can barely scratch the boss. Then just upgrade everything, refresh again, skip another 30 sectors, and repeat. Then I can just cargo transfer when this stops working and continue on my refreshing way. :/ Should probably be fixed sometime, seems a bit unfair to just jump ahead like that.
The Gardens of Eternity is extremely buggy. Often my Raiders stop mid-combat and can't do anything. The enemies do the same. I then have to wait out the 1 hour for the raid to finish; leaving and re-entering always has one raider spawn far away from the rest, and they don't move, keeping the raid in the previously mentioned 'frozen' state.
One girl completely ignored demons, monsters, floating tables, flying knives, etc. But when a spider crawls out from under a painting, she jumps out a window...
Thanks for the catch! We've added it to the typo fix list. :)