unfortunately there are several major bugs which make this game far less enjoyable than necessary: 1) When clicking on the "Other" tab you can "click through" it and buy upgrades 2) you don't earn banners when offline. Maybe that's intended, but it makes offline builds pretty much useless 3) d.banner and h.banner upgrades to not reset in price after resetting the game, only b.banner upgrades do
Looked fun at start and then just became too drawn out. Right now I am waiting for 100B for over an hour. Clicking for XP would speed things up, but not enought to make it worthwhile. You really need to rebalance. Make things cheaper, levels faster or give us anything to do that creates a feeling of progress and not of pure waiting
Maybe I am just bad at this, but for me it was impossible to do later levels without Selene. That kind of narrows down the possibilities of your team composition...
Well, targeting doesn't really work. Losing levels because the sniper tower set to "closest to goal" ignores ghosts going past him, destroys every bit of fun.
Some obvious bugs:
- if you upgrade protection orbs recovery rate, you get more, if you upgrade max amount, they recover faster
- if you use DXU before the "DXU ready" text disappears, the text will stay forever
- very laggy gameplay
I was stuck on level 19 for some time, till I realized that predators produce a lot more power than ants. So if you just keep on feeding your biggest cell until it reaches 160 power to turn it into a predator and then span tentacles from that one to your other cells they get so pumped up that it is quite easy (make sure it stays an predator - see below)
Cells get upgraded at a certain power level and get downgraded at a power level different from the first one. Here is a list of classes with the value. While beeing of "Class" U is the value needed to reach the next class and D is the lower boundary for getting downgraded.
Class U D
Spore 15 -
Embryo 40 5
Pulsar-A 80 30
Pulsar-B 120 60
Ant 160 100
Predator - 140
(e.g. level from Pulsar-A to Pulsar-B at 80 and stay Pulsar-B until you drop below 60)
Got the same bug as drsatan1: One out of 2 times I want to repair something the time freezes and I have to reload the page to get it working again. Restarting a mission doesn't help.
Nice concept but there are some serious problems:
- food consumption just rises, never goes down. You may need 15 farms with 50 inhabitants. wth?
- mines grow much to expensive
- it's too fast. Double or triple the wave-time and it would be fine
- it's too hard. Well, that should be solved by doubling or tripling the wave-time, too
use SHIFT click