Note for all of you who wants to know the best double-jump: 1) Get the momentum. This is a bit tricky, because the best moment to catch it is only there for a split second. You'll know you have it when your after-shadow looks like it's standing still (Not jumping and not mid-air). 2) Get to the highest your jump can go. 3) Space.
Nicolasrene, that's the point of the game. The main character is upgrading herself inside her dreams to "Fear Less." The more upgrades you get, the easier it is to get through the foxes, wolves, bears, flaming skulls, and eventually Death it(him?)self.
For those of you who say this is too easy, or slow, or stuff like that: Play Open Hexagon 2. Blah, blah, free to play, but seriously. The Eucledean Plane Crash, Pi, and Accelerant mode are going to kick your a*ses.
McGoogle, the second code and the 1-100,000 number are completely random. Also, the man who made this was a genius. You just can't understand. The computer toying with your emotions and hating you at the same time. As a result, your comments are denied.
Rule #1 of adventuring: Take everything that's not nailed down. Creepo: "You can't take the mannequin with you! It's nailed to the floor!" Well... f*ck.
This game needs highscores of how many seconds Geoff owes. The less he owes the higher you are. Also, anyone else confused on the E? It's apperently "AVAIN", not "AVAIL".