In Tarsus city, I don't think that the "win without losing a gladiator implies". I've even won without having limb damages on all 3 gladiators (only armor damages) but I've never obtained the reward...
Not that I need the money, though...
Bug: I've used the hamster gun in the hamster room and they got stuck 1cm above the ground. It was possible to feed one of them but I canot kill them when jumping. also, impossible to generate hamsters when jumping on the button...
The money and XP maker: go to level 4-10 where you're confronted to your ghostly doppelgänger which in impervious to physical attacks. Build a large army. Make sure to have a certain quantity of ranged units so that they make a "cushion" between Paladog and the boss in case he's using spells on you. Just wait for level to increase. From time to time, re-generate units.
Coillisions are poorly handled. Moreover, sometimes, the bazooka cannot be aimed towards the same direction than the previous shot. Or, shooting in the exact same direction leads to a collision with a platform whereas it did not occur before... etc.
Splendid! You invest in towers that are basically useless as you can control only one of them at a time, while the others get damaged doing nothing... What is this game? Is this serious?
This needs imporvements on the interactions: you're somtimes facing an enemy but not hitting it while it can hit you.
Moreover, you're quickly stuck grinding on levels to earn a meager amount of money to spend on upgrades which does not seem to improve really your robot (like the damage upgrade). And most weapons are way too expensive, especially when you cannot compare with the ones you currently have and end up spending all your money on a worthless one)...
You should defintively add a way to prevent clicking on the "send next wave" button when it's already on the verge of been sent. It's been 10 times that I've ended up with two waves...
I've had several times a bug with which a zombie is frozen. Does no damage, nothing, but it's still present on screen no matter what.
It seems that each time it was the leather-jacket-zombie.
The price you put on weapons do not always reflect their efficiency. Details should be provided in order to avoid spending all your money on a less efficient weapon than the one you already have...
I also concur on the fact that ammos should not vanish...
That's strange cause the status of rows/columns does not change in real time when you have respected the arrangement. That's an added difficulty because you don't remember which ones you consider complete (but may be wrongly filled with respects to the other constraints).
And, about the runes: some of them are totally ridiculous (like send 1500 storms! and you have to do that with every single power!).
The gain in XPs associated is strange also: 150XP, 300XP, etc.
First, you should had a way to show progress. Then you should revise the figures...
I've completed half of the levels with all modes "on" and I've barely obtained 2 dozens of rnes out of 150 or so...
Pathfinding is a very complicated issue in a free-movement game like Afterwind. We might introduce AI later at some point, though.