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darsh97's Comments

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Monsters' Den Chronicles

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Jun. 06, 2012

Rating: 22

I can't believe the amount of money I've spent on upgrades of the Emporium while it keeps on proposing crappy items...

Sands of the Coliseum

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Jun. 04, 2012

Rating: 5

In Tarsus city, I don't think that the "win without losing a gladiator implies". I've even won without having limb damages on all 3 gladiators (only armor damages) but I've never obtained the reward... Not that I need the money, though...

Achievement Unlocked 3

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May. 30, 2012

Rating: -2

Bug: I've used the hamster gun in the hamster room and they got stuck 1cm above the ground. It was possible to feed one of them but I canot kill them when jumping. also, impossible to generate hamsters when jumping on the button...

Robot Legions

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May. 28, 2012

Rating: 1

Again, why did our saved games disappeared upon addition of badges?

Paladog

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May. 22, 2012

Rating: 1

The money and XP maker: go to level 4-10 where you're confronted to your ghostly doppelgänger which in impervious to physical attacks. Build a large army. Make sure to have a certain quantity of ranged units so that they make a "cushion" between Paladog and the boss in case he's using spells on you. Just wait for level to increase. From time to time, re-generate units.

Robot Legions

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May. 16, 2012

Rating: 3

Wait! Isn't that General Grievous on level 11?

Paladog

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May. 11, 2012

Rating: -6

Okay, for some reason, the "SELL" button is not big enough for me to see it. Wait.. I'm dumb, that's the reason...

Paladog

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May. 11, 2012

Rating: -12

There should be a way to resell (or at least get rid of) maces and rings. At some point, you have a lot a low value items and that's bothersome...

Nuclear Outrun

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May. 04, 2012

Rating: -1

Why, is the passenger actually using his hand weapon to strike corpses and objects?

Necronator 2

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Mar. 13, 2012

Rating: 0

Units have a really special way to follow orders. They really get easily distracted...

atWar

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Feb. 23, 2012

Rating: 4

Allowing to play against IAs would allow players getti ng a real feel about the game before starting a several hour game.

Developer response from IvanStorm

Pathfinding is a very complicated issue in a free-movement game like Afterwind. We might introduce AI later at some point, though.

Stinger Zed: Mission Undead

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Feb. 21, 2012

Rating: 1

Coillisions are poorly handled. Moreover, sometimes, the bazooka cannot be aimed towards the same direction than the previous shot. Or, shooting in the exact same direction leads to a collision with a platform whereas it did not occur before... etc.

StormWinds 1.5

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Feb. 14, 2012

Rating: 2

Splendid! You invest in towers that are basically useless as you can control only one of them at a time, while the others get damaged doing nothing... What is this game? Is this serious?

Heavy Pawnage

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Feb. 10, 2012

Rating: 1

This needs imporvements on the interactions: you're somtimes facing an enemy but not hitting it while it can hit you. Moreover, you're quickly stuck grinding on levels to earn a meager amount of money to spend on upgrades which does not seem to improve really your robot (like the damage upgrade). And most weapons are way too expensive, especially when you cannot compare with the ones you currently have and end up spending all your money on a worthless one)...

mini Tower Defence (mTD)

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Feb. 08, 2012

Rating: 8

You should defintively add a way to prevent clicking on the "send next wave" button when it's already on the verge of been sent. It's been 10 times that I've ended up with two waves...

Tequila Zombies

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Feb. 01, 2012

Rating: 6

I've had several times a bug with which a zombie is frozen. Does no damage, nothing, but it's still present on screen no matter what. It seems that each time it was the leather-jacket-zombie.

Tequila Zombies

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Feb. 01, 2012

Rating: -1

The price you put on weapons do not always reflect their efficiency. Details should be provided in order to avoid spending all your money on a less efficient weapon than the one you already have... I also concur on the fact that ammos should not vanish...

Color Pic-a-Pix Light Vol 1

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Feb. 01, 2012

Rating: 0

That's strange cause the status of rows/columns does not change in real time when you have respected the arrangement. That's an added difficulty because you don't remember which ones you consider complete (but may be wrongly filled with respects to the other constraints).

Let It Glow 2

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Jan. 25, 2012

Rating: 5

Some levels are really brilliantly conceived!

Civilizations Wars Ice Legend

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Jan. 24, 2012

Rating: 5

And, about the runes: some of them are totally ridiculous (like send 1500 storms! and you have to do that with every single power!). The gain in XPs associated is strange also: 150XP, 300XP, etc. First, you should had a way to show progress. Then you should revise the figures... I've completed half of the levels with all modes "on" and I've barely obtained 2 dozens of rnes out of 150 or so...

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