ProTip: If you stumble upon 2 large necromancers, just quit, you're dead, and be sure to rate the game 4/5 due to its clunkyness. This includes poor healing, useless upgrades, too short, very frustrating, no real rewards after beating the game in each difficulty. What salvages the game is it's great concept, which Nerdook always does beautifully.
The game is addictive, and all around pretty good. But a game should be challenging due to its clunky controls, rather than for the use of strategy. This is where it fails miserably. The english could use a little touch-up as well.
Great game, deserves 5/5, but I have a sticky keys problem. This really sucks for internet explorer users, which cheats us out of experiencing this beautiful game in full
Ok, next door I leave... wait, wait, maybe the one after that. Well, I'm doing so well I can wait a few more doors. Alright, the next one for sure I'm... F*CK, GOD DAMNIT that son of a bitch just HAD to push me off
@gigant48, you need goblins in your attack, they are the only ones that can loot or "raid" the town, the other characters don't do anything to the town.
Selecting units is EXTREMELY frustrating, especially when doing so near corners of the screen. Perhaps the ability to group into teams like in RTS games would be useful, or some form of hotkey. It gets hard to select units, tell them where to go and then select a new team by the portal. You lose a lot of valuable time