If you're going to give 'perks' for achieving certain amounts of progress, then you need to show us what levels of progress we need for the next perk, and what that next perk will be. The way the game is now, the player has no idea what is best to invest his experience in.
This is actually a halfway cool game, but the controls feel clunky. You should also spend 3 minutes to add WASD controls. Not everyone in the world is right handed.
Okay, yesterday I couldn't hire additional for the yarn shops. It would take my money, but wouldn't add the extra hired. Now, I have the same problem with the merchant. Send me a PM when you get the major bugs fixed, and maybe I'll play the game again later.
I just uploaded a new version, 0.1c, that should fix this. It is live for Unity Webplayer, will flush the cache and be live for WebGL probably later today. Please let me know if you still see the issue on V0.1c.
Makes sense! The mouse scroll wheel may be a little better in the short term. Long term, I'll try to come up with a better sorting system for a future release.
It's pretty gay that you rarely get a chest from bosses after a reset. Idle games are supposed to feel like you are making progress. Pretty poor long term game design, but what can I expect from a Flash Game?
What browser? Operating system? I can't help you if I don't know any details.