You got over 30,000 plays in 4 days, I don't know why you are complaining. Most of those plays are the same people coming back multiple times a day because they like the game. Quit thinking in terms of millions, billions, trillions, etc.. In the real world, 30,000+ plays is a whole freaking lot!
You children obviously don't understand the amount of time that it takes to make a quality game. You don't realize that a dev is either going to make a few dollars, or he's going to do something else. You have a choice: Help good devs continue making good games by throwing him a measly 5 bucks, or expect everything to be free and continue playing the same old low quality junk that gets endlessly churned out on Kong. 5/5
An ultimate goal would be nice. Like, he's saving up money to buy an igloo, or he's saving money to turn the desert cold. Just something. Too many idle games go on, and on, and on, with no ending.
Does the game have an ending? There are soooo many idle games being released right now, and without an ultimate goal, I no longer see a point in any of them.
Once you buy everything you can buy the monument (the little board with next to the trees that is very hard to read), afterwards you can continue to play to get as much money as possible or wait for additional updates or games to come out.
3 hours ago: "fixed an issue that could lead to a crash and a grey screen." Just a couple of seconds ago: Crash, grey screen :) Not complaining, just saying the issue is still there.
People have been complaining about the moon for about a month now. There may be a test build on a different site, but that doesn't concern me. The only actual update the game has gotten was 'gold buttons' put everywhere. I'm done with this game, and I've changed my rating. 1/5
Sorry for that, but must be a technical issue on your end. I have had no issues nor have a few other people who tested it. It was made in unity and uses the WebGL/HTML5 build if that helps you at all.
Most of these escape the room games are illogical. It's a good genre when the game makes sense. Unfortunately, I don't feel like going through a click-fest to try and figure out what the developer had in mind.
I don't think any idle games have endings, it defeats the purpose of them. The goal is personal satisfaction with a job well done?