lol... adding that pickup everything after wave would make the magnet radius senseless... try to reduce the time that coins will disappear... It might sound like there's no change, but reducing the time of the coin span is affected on where the unit was killed. If the unit was killed far from the portal the coins could have a possibility to disappear, but if the unit was killed near the portal that's the time when the "pick up" could take effect.
Wahaha the famous girl with big breasts... it doesnt quite attract me but it has that kind of look that you would notice when you are seeing strategy games
Wahaha the famous girl with big breasts... it doesnt quite attrack me but it has that kind of look that you would notice when you are seeing strategy games
Easy way to end the game... 1. Have light 5 merchants from the beginning till the level before the last level (Always upgrade the upgradeable units)... 2. At the last level, buy 2 of the big robots with long feet (I forgot the name because i'm using a different computer from the one i used while playing the game... At the last level... all you have to do is Put your big robots to where the enemy big robots are coming then at 1 light ally with them then the 1 ally left will be used to attack the boos... as the light units refresh... 1 each big robot again and 1 directly to the boss... and so on...