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Sword Fight

Play Sword Fight

Oct. 09, 2017

Rating: -1

I have a master with 25 strength and 7 innnovation, why can't I get 30 strength now?

Idle Ants

Play Idle Ants

Oct. 09, 2017

Rating: 0

A little detail like "hatch ant" instead of "hire ant" would've given this a bit more personality, and just a tiny hint of immersiveness

The Last Stand

Play The Last Stand

Oct. 06, 2017

Rating: 3

I liked the game, but I can't respect that these zombies can be easier to kill by shooting their legs than by shooting their heads!

Sword Fight

Play Sword Fight

Oct. 06, 2017

Rating: 0

Thanks for the explanation, Tovrick. Can I suggest putting some sort of hint that master bonuses are calculated that way? I checked the wiki, and it's not in there. Thanks again

Untie

Play Untie

Oct. 05, 2017

Rating: 4

More levels, please! 10 was devilish. But I got through all of them with at most 1 reset per level. Pretty cool

Sword Fight

Play Sword Fight

Oct. 05, 2017

Rating: 0

Tovrick, for my master skills, leftmost row for experience scrolls (Mentor/Discipline/Dedication), I have 6/6/8, 6/5/7, 5/4/6. Master levels 329/305/237. The total is 4400% vs 4200%. But a 307 gave me 180e42, a 317 gives me 202e42. The drop happened after I surpassed the last master. But even then, using just his under/over calcs, it should be 200%...out of 4000+%. Any idea?

Developer response from tovrick

Oh, they aren't all added together. After adding mentor, discipline and dedication from all of the masters together they are multiplied. So being in between masters gives the largest boost. Once you pass all masters and lose the discipline bonuses exp is going to drop a lot.

Sword Fight

Play Sword Fight

Oct. 04, 2017

Rating: 0

I have a collective 4200% in Dedication, and 4300% in Discipline. So why is my experience now half of what I had when I had one master with higher level?

Developer response from tovrick

Hard to tell if there is a problem without knowing your disciple's level and the levels of the masters plus each of their dedication and discipline levels.

1066

Play 1066

Sep. 28, 2017

Rating: 1

What kind of sadistic game uses level codes anymore? Oh, wait, this was created 7 years ago. No wonder. I had to copy and paste something else, now I don't have the code for Hastings. Anyone?

CivProto

Play CivProto

Sep. 21, 2017

Rating: 0

Please continue. Like others have said, you should take a look at the competition. I've played pretty much every popular idle game on Kong, haha. I play Sword Fight, and Midas' Gold Plus I played for the longest. Both of em have rebirth mechanics. Other text-based idle games I've dropped faster. The path is too linear, and the sense of progress does not happen. Good luck!

Developer response from to_change_later

I actually didnt really want to start yet another idle game, there is so many already. I think this will be more of a long slow-paced game, a bit like the pre-civilization serie but not turn based

Castle Woodwarf

Play Castle Woodwarf

Sep. 21, 2017

Rating: 1

It was a fun first, second and third play, but I don't have the aggressive OCD to really refine my score. The double health challenge was okay, although the enemy battles are largely uninspiring. Would be nice to be able to change the unit types, or attributes individually. Just something to spice up the replays.

Arcalona

Play Arcalona

Sep. 19, 2017

Rating: 151

The cannon battles take a long time. A battle that you win takes 20 rounds, and we have to wait for both cannons to shoot. It's pretty annoying, and since you can't tab away from the battle, you just have to wait there. As sirpsikey's pointed out, it's a bit useless to have a front row fighter if the enemy can just attack any row, without any advantage or disadvantage to doing so. It's a pretty game, but it feels like there is a rickety skeleton underneath. Hopefully these things can be polished up! 2/2

Arcalona

Play Arcalona

Sep. 19, 2017

Rating: 2

I enjoy this game, but there are a lot of conventions that this game is thwarting, and it's hard to tell if it's intentional or not. The inventory system has a few flaws IMO. You can't scroll, you have to actually click and drag the scroll bar. And you can't just drop a new item to equip it, you have to unequip the old item. The sell can is all the way at pretty much the farthest point away from the inventory box. This leads to a lot of annoying click-and-dragging that shouldn't be necessary. 1/2

Sword Fight

Play Sword Fight

Sep. 14, 2017

Rating: 5

Would be nice if the Scrolls page also described the skills. For the master skills in particular, I have to click to the masters, then the master skills tab, then the skill itself, to read the description.

Sword Fight

Play Sword Fight

Sep. 14, 2017

Rating: -1

Thanks for the changes, including the "lost duel" dialogue that I'd requested! Really cool to see you making so many meaningful tweaks.

Midnight Spooks

Play Midnight Spooks

Sep. 08, 2017

Rating: 444

If you find the game too easy, choose a different language. Instant hard mode

Unpuzzle

Play Unpuzzle

Sep. 06, 2017

Rating: 0

Thanks for the unique puzzle game! Keep it up!

Heroic Battle

Play Heroic Battle

Sep. 05, 2017

Rating: 1

The last three traits on the Mage Fury tooltips all say "increase mage's health" but have three different icons, only one of which is health. Please address!

Reaction Time

Play Reaction Time

Aug. 31, 2017

Rating: 0

170 :O haters gonna hate

Sword Fight

Play Sword Fight

Aug. 31, 2017

Rating: -2

Thanks for making that last tweak. I've found the "you lost the duel" message box to be really annoying, as well. I wish it would behave the same as any other fight, where there is no message box.

Sword Fight

Play Sword Fight

Aug. 29, 2017

Rating: 2

Another minor nitpick: on the "Duels" page, the top 8 average has Exp first, and gold second. Right below it, in Offline Earnings, gold is first, and exp is second. A bit annoying when you're trying to compare.

Developer response from tovrick

Thanks for pointing that out, I didn't even notice. I will fix it soon.

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