Can anyone let me know what the Headmaster award does? I'm trying to weigh if it's worth getting now, when I have two 100 masters and would have to wait very long to get a 150, or I should just get it last.
Tool tips are a must, as there are so many different resources and stats that aren't pointed out well. And there are like 3 different "reset"s. It's all pretty unclear right now.
Would be nice to have an "and/or" option for the autodestroy in the inventory. That way I can choose not to miss out on a Common Chaos item if I'm filtering out Commons.
RE: proc on multi hit, I can see now that sometimes it will proc both multi and a crit. But is there a situation where all multi hits crit? Obviously I haven't gotten that far. But is there a situation where you have 2 attacks, both which are critical? Or 3 attacks, all critical?
Does multi attack proc? I've never seen a multi attack that also critted. Would be nice if it did. As it is, since those upgrades essentially follow the same cost curve, people are just going to upgrade flat across the board more than making strategic decisions. A little less fun this way.
The knight is just the best. When I needed gold and didn't sell my possessions, he brought me three straight chests of gold. All while he was supposed to be off slaying a dragon! What a mensch.
By far the hardest thing is to relearn how to type during the hacking tasks. Since there's no keystroke to move onto the next phrase, I often type a leading space. It'd be nice if the task would just ignore it.
The puzzles were a lot easier to figure out this time, for me at least, but the cheese game is terrible! The hit boxes are ginormous and don't make sense.
Right, you might not have enough time to do chores yourself, but why can I not turn off my own assistant? I'd rather pay $100 for 5hrs than $50 for 1hr.
This game, for good and for bad, reflects real life on first playthrough. "Why am I slaving at this dumb job to just work at Google" "Hey this is awesome" "Please let me die"
This game is super slow, on lowest settings. There's no way it should be more CPU intensive than every other game out there...what's the deal? Chrome on OSX
i'll test it on my mac at work tomorrow, the only scene that can be a bit CPU heavy is when zooming on the campaign map, everything else should be smooth and easy on the CPU.
[update]
I have tested the game on a 2012 13" macbook pro with OS X and it plays fine, but as you point out it does use a bit of CPU, i have now tried to do some optimizations and it should perform be slightly better than before.
Added this.