Sometimes the upgrades are dropping me down before the stats are going up...Just went from 20% clicking to 5, then 10... All while at level 9 now. Bug?
I liked that it was relatively clean, but it's missing a charm and life to it. There's no variety to the enemies, there's no subtlety to the combat. Something like giving the ship a bit of inertia would help make this feel a bit more alive. It feels very procedural right now.
Also annoying is that it lets you destroy boxes that you you need to complete a level, forcing you to grind through the level again.
Hitbox is surprisingly big. When I finished the game, I wasn't even sure what had happened. Had the sound off, so that might've been why, but I didn't see a finish message either.
I think I had the same experience as a lot of people here. The first few run throughs were a lot of fun, but the progress is so slow from here on out, and so insignificant, that it's very frustrating. Upgrading the Uzi from 100 to 105 ammo? No upgrade for its damage or fire rate, only to its ammo cap and cool down? I don't plan to continue playing because of this.
Well, I am here to tell you that in the next update there will be other levels to earn more money( different from the survival, boss or defend).Also, the coin magnet will be a permanent upgrade.You will never feel like the game is boring or something.I really hope see you here in the next update!
Getting bad bugginess with the Priest. Sometimes she can't use her abilities, and sometimes she can't use her 2nd ability. Seems to happen when I use smite first.
I'm like a few others, I wish it was a bit deeper. There's not really much after your 2nd go around, beyond just maxing out your guy. It's more fun when you can create a distinct fighter with a certain type of style, I think.
It's a deep game, but it's annoying that as designers level up a blueprint, these effects don't benefit your production cars. And after putting a ton of money into Tank research, in Size and Capacity, I somehow ended up with less capacity for the same size tank (and also a larger starting tank).
Also, it's incredibly annoying to create a new prototype, since you have no idea how it compares unless you create it, check it, then delete it if it doesn't improve upon an old design.
I want to really like it, but so far it seems like huge costs for little development. Progress is slow and sometimes sisyphean.
I always love seeing new puzzle games. The movement does have a bit of an issue, where if you enter a command too early, sometimes you'll get hung up on a block. Not a big deal, though.
Great game, could be more polished. 4/5
Would be nice if I could see the field production after bonuses, so I know how much production I need from my farmers in a worst-case winter. As it is now, I'd have to calculate it myself.
Thanks! No problem!