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Acceleration Incremental

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Aug. 06, 2015

Rating: 1

I agree with Harperson. Incremental games these days are much more than a one-dimensional trip to who knows where. And a lot of them are not developed by big studios. You have a combination of active and passive income, and then you reward resets. It doesn't have to look glitzy, but this is far below what most of us have come to expect from a released game on Kong, especially because there isn't a compelling mechanic to the game either. It's great that you've only had 3-4 hours of work into it, but that's not enough to make it a good game. If it's a proof of concept, what's the concept? I'm not seeing it.

Developer response from nadiakasper24

Okay, I've tried shortening my original reply 14 times...here's the TL;DR: Most incremental games suck, only a handful are original. Majority are just AdCap reskinned. It's not great now, but it has potential. I'm working on it. Thank you for your feedback, and thanks for playing!

The Money Makers

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Jul. 21, 2015

Rating: -1

And it'd also be nice to have a "buy to cap" checkbox in the stock market too, while we're at it.

Developer response from cannons

Hmmm, nice idea

The Money Makers

Play The Money Makers

Jul. 21, 2015

Rating: 2

If we have "ALL" checked, can you make sure it stays checked, at least per session? It's an annoying detail that was in the last game, and remains in this one. I can't imagine a reason why you'd want it to be that way.

Developer response from cannons

Ok. Expect this feature soon!

Doodle God Blitz

Play Doodle God Blitz

Jul. 17, 2015

Rating: -7

I hate these games, and I hate that I'm also a whore for badges. But seriously, air+car = plane? Wood+boat=ship? These combinations are idiotic. Some of them are fun to discover.

Hero Simulator

Play Hero Simulator

Jul. 15, 2015

Rating: 0

I like that there are more layers to this game that a lot of idle RPGs. I'm really enjoying the clean UI, too, but accessing different menus could use some refining. The bank is not a button, but investments/shops/party etc are, which seems strange. There should also be some upgrades that affect the commission from the bank at some point (or make the honour/gold less interchangeable, or do away with one of them entirely).

Bear in Super Action Adventure

Play Bear in Super Action Adventure

Jun. 19, 2015

Rating: -1

I didn't enjoy the voice acting or script, but I appreciate that you tried.

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Jun. 16, 2015

Rating: 4

Why would you have separate keys for the long notes? That goes against music game convention and, you know, how actual guitars work.

A Matter of Caos: Episode 2

Play A Matter of Caos: Episode 2

Jun. 11, 2015

Rating: 0

If you get the lighter before you play poker, you will not be able to play poker.

Developer response from ExperaGameStudio

Hi, thank you for your feedback! We verified it and there isn't a bug, you probably missed to do something. If you're stuck try to follow the walkthrough (the link is in the game description). If you can't go through this part send us a PM! :)

Transport Defender

Play Transport Defender

Jun. 05, 2015

Rating: 0

The ctrl/cmd to change the increment is really annoying, because if you have to switch tabs, it'll change the quantity.

Mu Complex : Episode Two

Play Mu Complex : Episode Two

May. 11, 2015

Rating: -1

(It was called Majestic, and it was a victim of unfortunate timing) But given the way that mainstream games like NBA 2K integrate the people you follow on social media in order to make the game more realistic, I think we're long due for another game as ambitious as Majestic was.

Mu Complex : Episode Two

Play Mu Complex : Episode Two

May. 11, 2015

Rating: 95

Again, I love the facet of the game that makes you go outside of your current browser tab/window to find details. There was a game many years ago that aimed to "break the fourth wall" that wasn't successful, but I'd love to see your studio do something like that. In that one, the game would call you and send faxes as part of the story. It's cool enough finding clues in real life, like in Paris; it'd be chilling to get a text message from something associated with Lya. I hope you guys and gals are able to make a game like this even bigger and better!

Another Small Favor

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May. 05, 2015

Rating: 2

Love the ending! Love how it built on the first game. Easy, breezy, very fun.

Dream Car Racing Evo

Play Dream Car Racing Evo

Apr. 29, 2015

Rating: 2

I have no idea how to get the Easy badge, despite having beaten every level many times.

Kill the Plumber

Play Kill the Plumber

Apr. 21, 2015

Rating: 0

It's cool, but there should be a start-up timer for some of these levels, like the one where you have to navigate the crusher block. Since it's so dependent on timing.

Royal Squad

Play Royal Squad

Apr. 16, 2015

Rating: 1

Great game as usual, guys.

Developer response from platon_skedow

Thanks!

Idle Blacksmith 2

Play Idle Blacksmith 2

Apr. 10, 2015

Rating: 1

You made the UI a lot more complicated. The first one so clean and simple!

Slim World

Play Slim World

Apr. 06, 2015

Rating: 3

If you had the option to upgrade different aspects of your hero, like attack speed and critical rate, that'd be nice. And the resource collection rates plateau very quickly, since it's limited by the amount of gold you can get.

Asgard Attack

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Mar. 19, 2015

Rating: 0

On Chrome (Mac though) and no lag issues whatsoever.

Asgard Attack

Play Asgard Attack

Mar. 19, 2015

Rating: 0

I'm having some issues with the control scheme. I'll double click, and it'll select more units than actually exist.

Dream Car Racing Evo

Play Dream Car Racing Evo

Mar. 13, 2015

Rating: 1

ROKO0, I've said it before, but I love these games. I think the shock/actuator addition over the first DCR you did was a great add! Now we can make cars that can scale those crazy inclines at the end of levels. I'd love to see some sort of level challenges where we have to design to a budget, and then try to scale an incline, or make a certain jump, etc. I'd love to see how people approach the incline issue, rather than with just brute strength (friction, power). Keep up the good work.

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