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Game comments and reviews
Nov. 09, 2014
it's Ifrit, not Afrit -- just sayin'
game doesn't auto-pause; it simply stops. you should be glad it does too because it stops taking up resources (for the most part). the counter still counts though
Oct. 15, 2014
would be nice if gilding prioritized the ones you didn't have yet before duplicating them; for those completionist folks.
Oct. 11, 2014
can't say i'm a fan of the new art
getting killed while fighting level1 enemies shouldn't be allowed to happen
Oct. 02, 2014
yeah, i don't like the new interface
Sep. 30, 2014
@snapsorama: it's pretty broken, actually. that's not all that surprising
Sep. 25, 2014
dev should look into saving games in the %APPDATA% folder C:\Users\%USER%\Application Data\Macromedia\Flash Player\#SharedObjects\Z3EM2J6F\chat.kongregate.com\ it's pretty easy to do
Sep. 23, 2014
would be nice if your autosell options carried through refreshes
Sep. 14, 2014
this game is waayy stolen from one i played years ago; nice.
Sep. 11, 2014
you can click the asteroid even if it's on the other side of the planet :D
so i just started hardcore mode again after getting one-shot on level 150 (lame as hell i might add) little ol' level 1 me taking on a whole buncha baddies, just slinging that blade everywhere, when suddenly a cute little barbarian crosses my path "hey there cutie ;3" i exclaim, curtsying just a bit whilst winking && folding my wrist like those ladies in anime then all of a sudden WHAMM i feel a sharp pain in my head i look up and wouldn't you know it? there's a club sticking out of it i've just been one-shot by a level 1 creature thanks, barbarian
would be nice if your sound options stayed between refreshes
Sep. 06, 2014
this game honestly bites some pretty major ass
Aug. 08, 2014
there is an upgrade that costs 1 quattuorVIGINtillion. And they named it "Your Body is Ready"
update is live
Jul. 24, 2014
Different investments in different rooms. In theory I love it. In practice it was annoying after less than 15 minutes
Jul. 22, 2014
I've noticed many misconceptions about the worth of the AI purchases, and I'd hate to have people shy away from these very powerful upgrades because of confusion, so I've determined rough "break-even" points for all of the non-building AI purchases. Note that I assumed these were purchased in order in my calculations. Sacrifice: 15,000. Mutiny: 400,000. Rebellion: 500 mil. Selection: 1.25 bil. Divine intervention: 112.5 bil. Rapture: 1.1 tril. Note that these numbers are roughly the number you need to have neither a net gain nor loss in productivity. The more you have, the better your return. Example: Buying rapture with 1.1 tril AI compared to 10 tril 10%(1.1 tril)=11 tril %. 10%*11*(.1 tril)= 11 tril%, or a gain of nothing 10%(10 tril)= 100 tril %. 10%*11*(9 tril)= 990%, or a gain of x9
Jul. 21, 2014
@NeoCommander price is 100000 AI. Let's assume you have all the AI upgrades to that point and you get 8% per AI. We can do simple algebra to find the breakover point. So we have (8(x))=(10(x-100,000)). Solving for x will give us the number of investors where buying the upgrade will give you the same amount of profit gain as you lose, which is 500,000. So, when x>500,000, 8xt buy until you have over 500,000 AI total. Sorry, my last comment bugged
@NeoCommander price is 100000 AI. Let's assume you have all the AI upgrades to that point and you get 8% per AI. We can do simple algebra to find the breakover point. So we have (8(x))=(10(x-100,000)). Solving for x will give us the number of investors where buying the upgrade will give you the same amount of profit gain as you lose, which is 500,000. So, when x>500,000, 8xt buy until you have over 500,000 AI total
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