good concept but damn ammo makes it near imposible to win in some levels... i keep having no ammo 500 wood and a army of survivors... cant we use nailbords or clubs....
good game but spike traps should ether move or not move... if one is laying in the midle it can 1 stay there 2 move left 3 move right... conclusion? you made a good game luck based grats ^_^
and good bye ^_^
realy nice game, but i'm a bit let down by the event... i cant beat the satyr charioteer... 60 cards in his deck (most on that map got 30) and the cards he uses are realy strong... is that suden jump in strenght sepose to be that big? and if it is abit of warning would be awsom since now i spent quite some time reaching the guy for nothing...
a way to see how manny enemys are i a group would be great, even if the pre battle thingy says we wil crush them like insects, it seems that the enemy might have overwhelmig numbers so there is no real way of knowing whats (save) to attack...
maybe a number estimate? 1 to 500, 500 to 1000 ectra? or a spy option? or a inveltration unit that estimates troop strenght?
just a few ways that could fix this ^_^
if you implement it i'd be triled! ( and i'm sure a lot of new players wil be 2) for losing your entire army is realy anyoing if you just start out XD
thanks you for reading.
Dawn.
so.... i need wood iron and stuf to get better weapons... problem... it seems to be a wood and iron less world.... found nothing during quests nothing i shops... exept the real money shop... does this mean to get better weapons i need real money... if so verry lame...
.... good game but to random... enemy atc's it crits, you are stued he atc's it crits he get combo, he atc's it crits your stuned, he atc's it crits you die... realy? thats just not fighting...thats death by over powerd luck...
yeah game combat is realy fun but unbalanced and unexplaned.... quite a few tutorial pages, but none over tactical advice... i sepose its just play and play and play and play till you got so manny units tactics doint mather... boring 2/5 for the concept
are you sepose to lose pit fights? 2 groups of 25 weak vs 2 groups of 20 strong units and 15 archers... i cant think of ANY tactic that leads to victory... or 3 groups of 15 weak range units vs 2 groups of 25 heavy armord dudes... once again.... imposible...