For not even five dollars for MTG cards, I can get 15 cards of actual value, and possibly be able to sell 1-2 for another $5. On here, $5 can buy a booster which will give you crap and is exactly why you taunt us with the outrageous prices of singles.
More spells, meaningless stats like atk and def, health bars, mana, mana regenerated by normal attack, and please, all devs must learn this one rule of thumb my friend told me "We dont care how awesome you think your music is, I dont wanna hear some guy in a powdered wig playing a solo on the piano when im playing heavy metal music." But for 14, I have to say your doing better than I have following the path of the dev, I'm 14 as well but I havent even looked at game designing softwares or anything, but also, what you need to do, is realize what you dislike in games, and then make a game based on what you think it should be. Its nice that someone wants to make a game according to what we want, but what we want, is a game that has a purpose for being played and then we will tell you how to tweak it. Keep up the game making though, Im sure you can make a game more complete than this without asking what people want just by making a game and testing it yourself to see if its a good game.
While waiting for the guy to fall for level 3, I wrote this comment and ate a whole sandwhich. This game really is unfair. It isnt hard, its just unfair and obvious. If you need a reference point, look at the impossible game on Xbox and (pretty sure) Apple app, and 'The World's Hardest Game' and realize what makes those games hard, THEN try to make a beatable but insanely hard game.
Not going back to the level select when you lose, having the tower grid and red block grid line up with each other, a reset level button, a mute button, and in-game tutorial would all be nice improvements.
I would gladly take that position scloher, I came looking for new games, and found unfinished games, games almost to the point of being unplayable, and etc. Very annoying.
Don't complain about jump and up being the same button? Oh thats fine, as the gun is completely useless since you can't be killed by the enemys. Another thing, whats the point of having a distance limit on bullets? That limits gameplay and makes you not able to incorporate something like a puzzle where you shoot certain objects. And in level 4, Im not sure if there is two keys, but you have two doors, and oh look, these doors are conveniently in this pit I can't get out of, just let me jump in there to find I dont have the other key. 1/5 as I'm going to lable this game, 'unfinished', and if it isnt unfinished, you REALLY need to work on knowing when a game is complete.
Look mah, I can run into rhino horns and have nothing happen to me! But seriously, I have a feeling you wanted us to die if we ran into they're horn, and if you did, it doesnt happen. So since I feel it doesnt work how it should, but I see potential, I have to say 2/5, especially since its REALLY short.
Would be nice to have a mute button, or at least not have the music restart every time I die and complete a level so I dont here "dada da da......dada da da.....etc." But nice short game, 4/5
I always try to keep coming back and grinding without restarting, but with how slow it is to earn electrum, its quite hard for me to stay as I dont have the money for a good FG farming deck yet, and I dont have the money for a fun PvP deck, but I feel as soon as I do earn that money this'll be an even more wonderful game than it is already.
finally someone who tells me whats wrong! thanks, i'll follw your advice.