In the later levels the tower just seems ineffective VS. a ton of zombies, and I can understand that they're zombies. But c'mon, it's a tower with rockets and cannons. I have a very hard time trying to keep back hundreds of zombies at once. And you should update that "Zombies passed" meter, and the location of the line. I can't count how many times it's said more got past, than actually did because I killed them before they actually got past. The best example I can say is that one time it said 13 got by. I counted each one that went past the line. Only one *actually* got past me. I say that it should go down if you kill them before they go into the blackness, and you get a better (or worse) reward depending on how many really got past. (Review Part 3/3)
Are very easy to tell apart from the real dead zombies laying around, and that kinda lessens the fun for me. And the Barret Sniper rifle, is a .50 Anti-Material Rifle. It shouldn't be stopped by barrels, or boxes, or even other zombies (Not counting the boss ones. They're just too big.) It should be penetrating through all of those things. The Achievements serve no purpose what-so-ever, it just boosts the score, and I couldn't care less about the score. They should be doing things like giving you money. I see that coming in real handy in the earlier stages of the game; with easier Achievements mind, you to begin with. It's still a good game otherwise, blowing zombie chunks around with a shotgun is still the best thing ever. But seeing them burn and drop dead would be just as good, or chopped in half by a katana or some sort of long blade type weapon. (Review Part 2/3)
Alright, so. My last review was when I just started playing. This one is after about 3 and a half hours of game time. I've noticed the "story" is longer and I like that. I've noticed the experience for the weapons and I love that. The mines and grenade upgrades for the towers is cool, haven't used them yet, but they seem interesting. I've also noticed something that could be added if there *was* going to be a third one; aside from the 'more weapons' part. But I think you should work in some kind of skill system. Such as, a normal skill tree for those that like how the guy is already, a stealth-sniper type, that has exclusive suppressers for that class only, or at least some time of suppresser. Lastly would be a full on Melee class. That one is kind of self explainitory. There isn't really anything wrong with the game. I have found, though. That with those "dead" zombies that get up when you come near. (Review Part 1/3)
I'm not good at reviews, so I'll try my best. I play the first one, loved it, love the weapon upgrading system, and just how the zombies acted. This one I've noticed, is pretty much the same. Still love it, and the weapon upgrading system. But some more weapons would've been appreciated. Such as a flamethrower, chainsaw, bat/sword/both. You know, to appeal to those of the more Melee type players. And what about a bow/crossbow? Perhaps Molotov cocktails as a secondary grenade upgrade. In short, the game is great just as the first. But some more weapons would be in order.
Could have a better ending then just going down there and getting the COre. Should have the ground starting to mess up from all your digging and cave in on your and you got like 2 minutes to get out. And you should have stuff better than diamond. What am I gonna do with 87,775 when I've bought everything? Should put in stuff (One for each item type) That are extremely better, but cost a tone more. Excluding Cooling. Like, a TurboMiner Chassis, or a Plasma shoaked/tipped Diamond Drill, or an X-9000 Super Battery. Needs a longer Story line, too. I beat this game in 25 minutes tops. All in all 4/5 for Robot Parts 3/5 for Story Line
The best (And easiest) way to beat FingerBang Bob, is to just sit there right in front of him and rape the left mouse button with two fingers until he's dead. Since bullets bounce off of each other and he doesn't fire very fast. Use it to your advantage
Got 3 endings and sent 5 people to leave the city and 5 to start a new one. Didn't figure it'd make me start a new game. That's 3 hours down the drain. and I only have 5 buildings left until I had everything. Bummer, eh?
Yeah, it does need improvment. Cards are too small, rules are off, the "Force to draw" should be taken out, especially when you have 3 playable cards. User interface is poorly designed for mobile. The loud sound that is played when someone lays down a wild or draw two is completely unnecessary. All in all, I'd give it a 2/5. Rules need fixing, UI needs fixing, and the cards need fixing.
Ok, just finished it. Level 30, epic. Most fun out of the entire game in my opinion. I like how the shotgun pushs you backwards, that's fun. Ok, the tank/tread/wheel mech, slightly over powered, one shot from it is 50 damage, and it's hard to kill when you have 4 SMGs and a heavy cannon. Gets a little easier, but only a tid bit when you get your first 2 lazers. The easiest was when I had all lazers fully upgraded. The bigger version of it is every harder, thank god I had the electromagnet to help kill them. Other than that it is a good game. Needs more weapons and armor designs. Great work, though :D I'd give it a 4.5 if I could
And that other guy was right, I'm still playing but it's starting to get where my weapons are worthless, and the upgrade cost for them is a little much. for the first like 20 waves all I used was 4 SMGs and the cannon/heavy cannon. After that I HAD to switch to lazers. Still playing, so more comments to come
And I forgot to say something in my last comment. The firing doesn't make sense, you can't just shoot endless bullets. Either make it to where you have energy for you weapons and they take a minute to recharge, or have the enemys drop bullet packs, and there should be a bullet counter for each weapon to tell you how much you have left
Good game, but. There are some things that really need fixing. Like the SMGs, they are a little overpowered, you need antialiasing, and the spinning blade AI kinda sucks, they just bounce around all over the place, they should come straight at you. And I found a spot all the way at the bottom of the map where you go out of the screen abd you can still shoot, you can still be shot at and hit, though. And a few more armor designs would be appreciated. And I agree with the top second comment, going from a little drone to a big mech would be cooler then just staying this little flying drone. And also, the name is a big throw off. I though this would be a game of walking mechs, instead I play it and find that you can only be a flying drone. And you should be able to color your weapons and armor how ever you like. But for a browser game, the 3D is good, good game over all. I like it
Timmeh707 "The hull is damaged! Oh no! We're almost out of fuel! Oh no! We're going to crash! Oh no! New record! OH YEAH!" Lol, epic, just epic dude. Two thumbs up!
I like how the bubble tanks are red. If you're going to put something cool in Bubble Tanks 3, put tank coloring so you can color your tank whatever color you want