Games Achievements My Kong Sign In

dcjester's Comments

Comment

Otter Life

Play Otter Life

Nov. 15, 2020

Rating: 5

Yep, small issue with the Curing sheds. L21 needs 5.42k fish, but you can only max at 5.25k. Without any other upgrades available, you cannot gain enough fish to upgrade the Shed. Great game otherwise.

Crush Crush

Play Crush Crush

Feb. 18, 2016

Rating: 2

Seems like the Time Played achievements are not counting at all. I know I have played more than 8 hours, but even the first one hasnt flipped.

Super Stacker

Play Super Stacker

Jan. 17, 2014

Rating: 5

Badge completed, but BotD doesn't seem to be kicking over. Ah well..

Sentry Knight

Play Sentry Knight

Jan. 14, 2014

Rating: 0

Some of the medals arent awarding. Specifically; 100 kills 3 uses of blood heal in a wave/boss fight Like/follow Otherwise, awesome game :D

Developer response from JWolfGames

There are a few medals that aren't functioning correctly at the moment. They will be fixed in the next update that also includes a revamped Endless Mode! Thanks for the feedback!

Idle Farmer

Play Idle Farmer

Jan. 03, 2014

Rating: 8

I have to echo a few others here. Prosperity should apply to all people evenly, not every 5 levels for one person to unlock something. This makes the cost of prosperity unbelievably heavier than it needs to be. I dont mind the change of percentage increase on compost/tools. That seems much more fair in the long run. With a change to the prosperity system to unlock everything equally, then the game could be much more fun to play.

Developer response from Junjo

After decreasing the number of prosperity levels needed to 3, and make a little simulation, I think the cost is more balanced (posibly there's place to add some other unlockable upgrades). As suggested, I'm going to put together the cost of the 3 levels in one, so a one donation gives one unlock.

Dungeons of Kong

Play Dungeons of Kong

Nov. 12, 2013

Rating: 1

Its a fun little game, but I have to echo the whole healing bit. The potions are few and far between (except between levels where you can buy them), your healers can only heal once per battle, and the random events of damage or more often than those of random healing. Maybe for every 2 areas you uncover you each get 1 health back or something? Also, would be nice if you get the chests off the room once you defeat all the monsters rather than lose the chance to grab one if you critically kill the critter before having the chance to grab the chest. Reviving would be a little more useful if it was half the health of the person revived. Getting a party member stood up and then he gets hit twice before he gets to go usually drops him again. Past that, the game is fun. 3/5

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate