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Flight

Play Flight

Jun. 12, 2011

Rating: 4

5/5 for the game, -2 for leaving the ridiculous 'backward throw' bug in for so long, -1 for inability to gain achievements = 2/5. Fix it, and I'll fix my score, m'kay?

Flight

Play Flight

Jun. 12, 2011

Rating: 2

FYI, Throwing the plane backwards in Firefox 4.X running in Ubuntu Linux = 10 second freeze, then everything jelly. Problem, Windows + IE? :troll grin:

Dragon Age Legends: Remix 01

Play Dragon Age Legends: Remix 01

Jun. 06, 2011

Rating: 0

Hmmm... Respawned at the left end of the bridge where you first fight one of the big guys with the axes. I'm stuck, my MP keeps getting used up, and my weapon keeps changing.

Dragon Age Legends: Remix 01

Play Dragon Age Legends: Remix 01

May. 27, 2011

Rating: 4

[+] this if you would like to see a multiplayer arena mode!

Dragon Age Legends: Remix 01

Play Dragon Age Legends: Remix 01

May. 27, 2011

Rating: 2

Hmmm... You know... If you released an editor that let users create their /own/ games with the engine by adding new graphics/sound/etc., in exchange for a percentage of their ad revenue, you could make both new friends *AND* some extra pocket change.

Dragon Age Legends: Remix 01

Play Dragon Age Legends: Remix 01

May. 27, 2011

Rating: 3

If you could do the entire DA series with this engine..... I'd probably starve to death. :grin: Seriously, there are *SO* many IP's that would be a perfect fit for this style of play, from the original Shinobi and Ninja Gaiden, to Diablo and God of War, (here are some prime candidates: youtube.com/watch?v=_n1Ma9LjaFU ) Forget complicated storylines or Hollywood style cutscenes; just give us an (almost) never-ending horde of enemies to slash, smash, and pummel our way through. (And the occasional secret door, where you can learn new moves from mysterious old men.)

Dragon Age Legends: Remix 01

Play Dragon Age Legends: Remix 01

May. 27, 2011

Rating: 1

Minor glitch; I got the 'you've slain the ogre' message, but he is still standing there.

Dragon Age Legends: Remix 01

Play Dragon Age Legends: Remix 01

May. 27, 2011

Rating: 32

AAAAAAAAARGH!!!!! 6/5 for this *awesome* game, -3/5 for the lame (at least when compared to this one) Facebook version. This must be *CRAZY* fun on an iOS/Android device!

Mamono Sweeper

Play Mamono Sweeper

May. 06, 2011

Rating: 2

I love this! You should make Android and iOS app versions. 5/5

Upgrade Complete 2

Play Upgrade Complete 2

Apr. 15, 2011

Rating: -11

Sorry, but 2/5 is all I can give. For all the upgrades that there are, and the sheer amount of work that went into it, the actually game portion can't even really be called one. Very disappointing. Make it at least a *little* challenging, and I'll change my vote.

ShellShock Live

Play ShellShock Live

Apr. 05, 2011

Rating: -4

Napalm! Where is my Heavy Napalm??? Scorched Earth ( http://en.wikipedia.org/wiki/Scorched_Earth_(video_game) ) had it 20 years ago. (It runs just fine in DOSBox, BTW.

Formula Racer

Play Formula Racer

Apr. 05, 2011

Rating: -3

3. Expand acceleration/braking/steering options. For example, using the numeric keypad, 5|8|/ could be increasing amounts of acceleration, 2|0 increasing braking, and 7|4|1 & 9|6|3 increasing left/right steering. A similar setup can be used for W|A|S|D. 4. Create a set of sprites that are at a lower angle. (Cars off to the side look like they are doing wheelies.) Alternatively, if that would increase memory requirements too much, make up each car from a series of separate sprites, with X|Y|Z offsets used to set the angles.

Formula Racer

Play Formula Racer

Apr. 05, 2011

Rating: 3

Here are some suggestions: 1. Have a 'RearViewViewable' variable array linked to the track position, like for the forward view. Each item in the array contains the number of previous positions that can be 'seen'. Other cars (behind and in front) show up on the line at the top of the screen in their position, and an indicator shows up at the bottom with where they are horizontally behind you. The width of the indicator should vary by distance, so someone right behind you will be full width. 2. Have an indicator hovering above the entrance to the next 'visible' corner, indicating the sharpness of the corner. That will give drivers enough info on the track layout without needing a minimap, which would be distracting anyway.

Formula Racer

Play Formula Racer

Apr. 05, 2011

Rating: 1

Pole Position has a worthy successor. Bravo. 5/5

Gravitee Wars

Play Gravitee Wars

Mar. 30, 2011

Rating: -1

I got all cleared, but it only said 2 done, so I redid the last level on 3 and got all of them. Eh. BTW, even *bots* shouldn't stick around after hitting a land mine. 5/5

Energy Physics

Play Energy Physics

Mar. 02, 2011

Rating: 97

I like how, after playing two dozen levels, there are *still* new mechanisms showing up. 5/5

Clarence's Big Chance

Play Clarence's Big Chance

Feb. 25, 2011

Rating: -1

What a great game. The music style reminded me of 'Fire & Ice' ( http://youtu.be/vbiIRJs_rFc ) from *WAAAAAY* back in the day. (I don't suppose you are Jason Page, by any chance...) 5/5

Hack Slash Crawl

Play Hack Slash Crawl

Feb. 25, 2011

Rating: 0

You don't see many pure dungeon crawls done this well. Bravo! 5/5

Shattered Way

Play Shattered Way

Feb. 25, 2011

Rating: 7

For something that is so rough, I must say that you have gotten keyboard steering a lot better than most commercial games. Bravo!

Sentinels: First Wave Beta2

Play Sentinels: First Wave Beta2

Feb. 17, 2011

Rating: 2

One thing that would be handy is, when switching to first person, instead of just right-clicking on a structure, you right-click and drag to set the initial direction you face. That would make it a *lot* easier to take out particular enemies without wasting time swinging around to find them. Also, ***PLEASE*** add a slider or checkbox for the $&#*(@ bloom. It has become an extremely annoying fad, and ruins the look of otherwise good looking games... like this one.

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