Needs a mute button, some badges and less repetitive levels. A bonus would be a better physics system with a destructive environment, where fall damage is calculated accordingly as well as damage from flying blocks, that don't simply bounce off the robots.
Oh wait, that's Angry Birds... In that case just add something that is unique, for instance upgrades for the ball that allows it to increase the damage it does, the speed, allowing it to split into multiple balls, allowing it to grow in size, etc. ;)
So I aim my ball perfectly at what seems to be a cheap imitation of a Robobrain from the Fallout universe, only to have it roll around on its head and not "pop"! What kind of ball can send blocks flying, but not break them? D: And the fact that you can send your ball speeding into a bunch of blocks, only to have the "Robobrain" do a 360 twirl in the air and land back perfectly without a scratch. :/
After seeing my guys loop through the same path over 100 times (I kid you not), I was ready to bash my screen in... Nerdook, in the future, please make more advanced AI pathing! Even a random calculated path would have achieved its goal by now... Otherwise, this game was shear awesomeness. 5/5 from me. :)
Over 40,000 meters on survival mode and it seems every second gummibear is a cop. D: For those of you trying to get the hard badge, I wouldn't attempt it until you've fully unlocked all the speed boost upgrades, else it really starts to get to you after every sub-sequent fail. :P
A tip for those of you still struggling, the game gets really easy after listening to the catchy song a few times. Since the things that can hit you are "synchronized to the music" as the developer mentions, all you have to do is move your mouse just before the next beat hit, since it seems all of the objects target you on the beat. I got it right after a while, you've just gotta be fast around the snake pacman, and that's about it. :)
For a flash based game, with a small team of such awesome indie's, this puts Final Fantasy to shame, and the music score just blew me away. A perfect 5/5 from me. 4 years later and this game is still one of the most awesome ones on Kongregate!
For those of you who want to grind the fastest, a heads up, grind on level 12. Make sure you have all the upgrades for the watchtowers, then just place 6 watchtowers in the middle, and upgrade them evenly as you go along. To stall the mobs, you need only place a single fully upgraded bully camp near the children, in the middle of them, and it helps if you have Wellfed Kids, Good Care as well as Fake Kid maxed out, since it will greatly improve your survivability. I'd say go for 4 Citadel of Frosts and 2 Bastion of Venoms, ensuring to put a freezing arrow into each before maxing out Iceberg Launch. For added awesomeness, add a totem of accuracy or two near the watchtowers.
It helps if you have your mana regen maxed with chain lightning, to pick off those hard to kill enemies. On average since level 18 I've been gaining 2-3 levels per playing level 12. You can boost the difficulty as you see fit, I however play on medium for a +25% XP bonus. + this so others like you can benefit. :)
I love the game, through and through, it was a breeze getting all of the achievements! However, one slight issue I found. After 50 waves of Survival the weapon drops started filling up the screen to the point where it was actually quite hard to see the critters. Is that what adds to the difficulty? If so, it is very affective! However I'd suggest having an option for us to either clear the screen of weapons/items, or that weapon/item drops disappear after lets say 10 or so seconds. Otherwise great game, a perfect 5/5!
Link: http://i46.tinypic.com/iwrwc4.png
Correct me if I'm wrong, but it seems no matter what commodity you have, if you just wait outside the town you're trying to sell the item to (and keep yourself dehydrated/fed as well as your animals) the cost per item that the town is willing to pay will steadily increase with ever passing hour! + up if this worked for you and let's help all of those beginners get into the game easier! :)
Such an amazing game, I really can't say more, I don't know what to think because I'm close to tears. :( But for those of you who are stuck on the final level, simply keep moving forward to the edge and jump, push space to repeat and keep doing this process. Eventually you'll land on top of your clones and you'll get higher and higher till you finally make it to the other side. Developer of this game, you are amazing! <3
For those of you who are stuck with the bosses, here's how to summon and defeat them. (Part 2)
3) Shark: To get to the 3rd world, after you finish your last run wait at the start of a new run for a few seconds and you will see two icons on the top left of your screen. Push the second icon and choose your world there. Once in the underwater world, fly up high, and then aim straight for the ground. You will have broken through the ice and landed underwater with a penguin pulling you through the water. Hit a frozen shark with your bat to unthaw it. The shark will attempt to shoot beams at you, deflect them back at the shark and repeat this process several times till the yellow bar is filled and a flashing icon of the stickman riding a shark appears at the top center of your screen. Click on the icon and the shark boss will appear. Defeat him by deflecting his beams back at him with your baseball.
Please + this if you found this helpful so as to help others who are stuck. :)
Here here!