To all those going bankrupt: Its not worth it to do small projects unless you have employees that are maxed in their specialty skill. Do one at the end of year 1 to get the awards, but then focus on micro projects until your guys are at least 80% in one of their skills. Otherwise you're wasting your money on small projects.
You need three statues within 4 spaces of each employee to max out environment bonus. Have enough statues to cover all workstations and tables, but not training station since it doesn't have any effect on training. Salaries are based on skill level. They don't increase if they are not working on projects. That being said, its tempting to start training employees right away when you hire them, but don't do that! Put them to work doing mini-projects until their skill (the one you've picked for them to specialize in) is maxed out. Then train them and put them on bigger projects.
Tesla tank is so powerful. You just run into the middle of a bunch of bad guys and start clicking as fast as you can. You don't even have to aim, and there is no collateral damage.
This certainly adds a layer of complexity to an otherwise simple game, although, it seems that the player who goes first in MP would always have an advantage. And as with standard tic-tac-toe, once you've played it enough it would become deterministic.
It seems a little cheap to allow the grey guys to build up then step aside and gleefully watch them wipe out your enemies while you sit safe in your towers. Hey, a win's a win.
I like the income per second feature, but can we get a total income (from everything) per hour so that I can easily calculate how long it will take to get a certain upgrade?
The fact that it allows you to use more units and the attack values aren't as random make this a great upgrade to the first game. Too bad the 3rd one is pay to play only.
When you start, the first thing you should buy is a cyclone. It is the second best scout in the game and is much much cheaper than the SAV. The only difference between the two is that the cyclone has 1 less stealth point (2 instead of 3).
Tactic or cheezy tactic, who can say. :)