"Excuse me officer, there is a crazy man in that house wearing a bathrobe and antlers, waving around a fire poker and carrying old lady clothing. I'm scared."
Gravity Well really needs to be adjustable. On small planets, you can't enlarge them without luck. On large planets, you can't even control them anymore.
They are ENGINEERS, no? Should they not BUILD STRUCTURES? And the troops, are they not HUMAN? Are they incappable of ROTATING to shoot enemies? Also, are they incappable of SAVING THEIR BUDDIES?? "OMG, Freds getting his face eaten!! We need to help him!!" "Nah, bro, he'll be fine."
Its annoying how after a jump (i upgraded main jump first) you think you are on the ground, but you arent, and you try to jump an obstacle, so you die because of an unintended weak double jump.
Another suggestion: How about an feature that lets you auto-train instead of manual. Make it so that the more you pay to auto-train, the better the results. Per say, $20=2 skill, or $300=37, etc.
How about some mini-game upgrades? Such as reaction, bigger shield upgrade=bigger area to hit melon, costs $250. Or speed, bigger treadmill=more time on letters, $300, etc. Also, speed is really easy. I got 1000 speed before i was even out of the first league.
Suggestion: Add a building tree that includes: Resources required, prequisites, other buildings, what type of people, and maybe even make people focus on that one building. This would make tracking progress much easier.