how about adding easy normal and hard of each monster. each gives different exp(my random factor). when picking lvl monster to fight it randomly generates 1 of the 3. random generated comes in, say ya pick buffalo to fight and it chooses 1 for you to fight out of easy normal hard. easy monster would give same exp as we get now for a kill, normal more and hard even more
Just my opinion but where you can train your skills in exchange of some Gold scales to quickly. I dont know how much gold i make from each monster but it doesn't increase enough to even come close to making use of the stat trains.
Thanks for feedback, always glad to hear it :)
At the start, it is indeed more efficient to buy items instead of skills. But if you reach higher levels, it is a praktical way to use your gold - since you don't need as often new items as at the start. Furthermore the cost of the skills will reset everyday, so you can improve the hero everyday.
Do you have some suggestions as how to improve this feature? Since we are still poundering on it ourselves.
Thanks for the report, the spelling error has been fixed =)
also in the shop the line before "Buy now" tells you how this item will affect your dps/ehp values
at first i didnt know what to do and almost quit. I made myself figure it out and now it is quite addicting. Only thing to suggest is to make the counters not keep popping up. Make it stay on screen and add names to which is which. 3/5 stars
I have 66k industry and can only buy 10 at a time, slowly. If i try to buy max it freezes up and i have to refresh. also the bonus is a good idea but allowing them to stack isn't quite so good. I have about 40+ bonus running and cant even click all the others because the list is so long. way to remove unwanted bonuses would be nice to, like manual because i have a ton of them and can only use 1 at a time. after a certain point manual is useless anyway
Instead of buying upgrades for manual work or maybe add to it since it seems to upgrade and stop. My idea would be at 1000 clicks get a $ boost 2000 clicks another $ boost and so on
almost forgot, the retry button doesn't work for me. Add a description for towers. what their attack damage is and slow percentage would be nice to see
I got to wave 5 and monsters wont come past entrance. they stay right there while being shot. Being able to right click to remove towers would be nice to putin instructions. Also at wave 5 i could no longer add or remove towers.
I get it that its a gag for April Fools Day. For all the people like me it might have been more fun if it took a little less time to move along. I couldnt just close the game cause i had to be sure i wasnt missing something good
I played 1st lvl and at the end says to spend company balance and talks about the stars but wont let me proceed from there. clicked everything i could and only got level closed when i clicked stuff
it was just ok. I would like to see upgrades on guns. Didnt seem much point in buying anything except huge guns. Price for Rocket is a bit high for lvl 7 i think. By the time i could afford it the guns were to slow and not worth having. only thing good about super fire compared huge gun was that it saved space on the field. If it werent for that i would just suggest huge guns for all 20 lvls
1. the run bar is to hard to even guess when to try to stop it. I press and hold then release at the "|" and always keeps going and get almost no speed. Same when trying to jump before fouling. I have to press almost 2 secs early just to keep it from progressing to a foul so can never get a jump that counts
Thanks for feedback, always glad to hear it :) At the start, it is indeed more efficient to buy items instead of skills. But if you reach higher levels, it is a praktical way to use your gold - since you don't need as often new items as at the start. Furthermore the cost of the skills will reset everyday, so you can improve the hero everyday. Do you have some suggestions as how to improve this feature? Since we are still poundering on it ourselves.