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Death2148's Comments

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Pacman flash version

Play Pacman flash version

Sep. 13, 2009

Rating: 1

Oh wait nvm

Brawler Whirled

Play Brawler Whirled

Sep. 12, 2009

Rating: 0

Their website is basically just another gaming website like Kong or Armour or stuff like that.

Learn to Fly

Play Learn to Fly

Aug. 12, 2009

Rating: 0

For the third badge you gotta go 6,000 feet in distance

Pacman flash version

Play Pacman flash version

Aug. 11, 2009

Rating: 0

Cool game 13890 was my score only because I gave up because I found out it was the same level over and over =P but 5/5 I love classics.

The Last Stand 2

Play The Last Stand 2

Jul. 19, 2009

Rating: 0

Err I had 16 days then - 6 to get to union city from jones town and so I had 10 days xD

The Last Stand 2

Play The Last Stand 2

Jul. 19, 2009

Rating: 0

Had 10 days left to spare taking off 6 to get to union city =D

The Several Journeys of Reemus: Chapter 3

Play The Several Journeys of Reemus: Chapter 3

Jul. 09, 2009

Rating: -1

To all those of you who need help with Liams door the puzzle is part of the food chain...

The Several Journeys of Reemus: Chapter 3

Play The Several Journeys of Reemus: Chapter 3

Jul. 07, 2009

Rating: 0

5/5

The Several Journeys of Reemus: Chapter 3

Play The Several Journeys of Reemus: Chapter 3

Jul. 07, 2009

Rating: 0

I agree with Stingic. I don't think you guys realize how long it takes to make a good game like this.

Shootorial #4

Play Shootorial #4

Jul. 06, 2009

Rating: 0

On to #5 =P

Shootorial #4

Play Shootorial #4

Jul. 06, 2009

Rating: 0

I got it all done but the ships won't move can anyone help?

Shootorial #1

Play Shootorial #1

Jul. 06, 2009

Rating: 0

That code is for the fourth one but it should work. You guys shouldn't get any errors after you finish the third and fourth tutorials....

Shootorial #1

Play Shootorial #1

Jul. 06, 2009

Rating: 0

Here... class Ship extends MovieClip { var velocity; var shootLimiter; var enemyTimer; function onLoad() { velocity = 10 shootLimiter = 0; enemyTimer = 0; } function onEnterFrame() { shootLimiter += 1; if(Key.isDown(Key.LEFT)){_x -= velocity;} if(Key.isDown(Key.RIGHT)){_x +=velocity;} if(Key.isDown(Key.UP)){_y -= velocity;} if(Key.isDown(Key.DOWN)){_y += velocity;} if(Key.isDown(Key.SPACE) && shootLimiter >8) { shootLimiter = 0 var missile = _root.attachMovie( "Missile" , "Missile" + _root.getNextHighestDepth(), _root.getNextHighestDepth() ); missile._x = _x + 50; missile._y = _y + 2; } enemyTimer += 1; if(enemyTimer >60) enemyTimer = 0; _root.attachMovie("EnemyShip", "EnemyShip"+_root.getNextHighestDepth(), _root.getNextHighestDepth()); } }

Shootorial #1

Play Shootorial #1

Jul. 05, 2009

Rating: 0

RTL do what I said make a folder on your desktop name it what ever you want save the FLA and the AS folders in it.

Shooter V2

Play Shooter V2

Jul. 05, 2009

Rating: 0

If it don't work right click the game and click "play" although the game sucks so much it aint even worth it

Shootorial #2

Play Shootorial #2

Jul. 05, 2009

Rating: 0

Just yall wait till you get to the fourth one... THAT will have ya stumped =P

Shootorial #3

Play Shootorial #3

Jul. 02, 2009

Rating: 0

Nvm I got it... btw your code for the Shooter limit aint working =P

Shootorial #3

Play Shootorial #3

Jul. 02, 2009

Rating: 0

I need help I implemented the firing code into the ships code so when I press space it should fire a missile but when I do nothing happens... can anyone help me? I drew the missile and coded it too

Shootorial #1

Play Shootorial #1

Jul. 02, 2009

Rating: 0

I made a folder on my desk top and saved em both in there

Shootorial #1

Play Shootorial #1

Jul. 02, 2009

Rating: 0

Nvm I got it To all those who can't get it you gotta save the FLA file to a folder and put the .as in the same folder you saved the FLA in and you gotta name em both ship.as or ship.fla Hope that helps! ^^

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